D3D11 moiré effect

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OVH
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Re: D3D11 moiré effect

Post by OVH »

Aphex wrote: Thu Aug 20, 2026 2:03 pm Try increasing this value

And what about this "Cluster" audio? They advertise it as replacement for Galaxy
Its a bit better with more channels but its not spectacular and the hit sounds still take over the game sounds. Very bad. :(
I dont know about Cluster audio I will try it later.


More glitchs:

Vertical lines in explosions I have never seen that before:
Lines1.png
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Lines2.png
Lines2.png (547.51 KiB) Viewed 37813 times

And more moiré on the wall in Crescendo:
MoreMoiré.png
MoreMoiré.png (1.06 MiB) Viewed 37813 times
Aphex
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Re: D3D11 moiré effect

Post by Aphex »

Vertical lines in explosions I have never seen that before:
Just checked and it happens on IC Bind only. On regular DX 11 no such issue.
And more moiré on the wall in Crescendo:
Try this:
Set renderer to regular DX 11 (no IC Bind)
Then in Preferences (Console)
Set AA to desired level (or leave at 0)
Then Set LOD Bias to 0 or 1 (don't set too much or distant objects may be very blurry), and Don't set to Negative or will be even more Moire)
advprefs-dx11.jpg
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dx11-lod0.jpg
dx11-lod0.jpg (920.16 KiB) Viewed 37528 times
I think it should look good now
OVH
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Re: D3D11 moiré effect

Post by OVH »

Aphex wrote: Thu Aug 20, 2026 2:03 pm And what about this "Cluster" audio? They advertise it as replacement for Galaxy
I played one map with many players with Cluster audio. Nothing special not better not worse.
But then on map change:
ClusterMusic.png
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Aphex
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Re: D3D11 moiré effect

Post by Aphex »

on map change
And Galaxy just loads "UT Menu" in case of problems. I think better don't use Cluster then. When I tried it, it never worked, but for others it did.

Try LOD Bias and see if it fixes the Moire
OVH
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Re: D3D11 moiré effect

Post by OVH »

I think I found the error: its when I set Use digital music to False. Like in Galaxy.
I dont use UT music.

LODBias is already set to 0.
Aphex
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Re: D3D11 moiré effect

Post by Aphex »

LODBias is already set to 0.
And if set to 1?
You can try fraction too (like 0.666667 or 1.333337) to fine-tune
HeadShotUT
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Re: D3D11 moiré effect

Post by HeadShotUT »

DX11 isn't good video render there is amazing update of OpenGL driver in upcoming 469F.
For now stock OpenGL 3.3 driver is the best for 469E
OVH
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Re: D3D11 moiré effect

Post by OVH »

I dont like OpenGL it look like a cartoon for me.
At this point I think I will just go back to D3D9. Or even to v436 because of the sounds balance and priority problems in v469.
Thanks everyone for your help.
HeadShotUT
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Re: D3D11 moiré effect

Post by HeadShotUT »

I use Linux Debian Stable with 469F beta I feel good about color but...
I won't tell You a secret but for best experience of UT windows XP with DX9 and pure DirectSound3D out of Galaxy render is the best ever.

PS. Glad to see You come back to main server more ;)
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