Here you can report lags or other server abnormalities.
The admin can use it for announcements and information about server modifications.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
Has thanked: 5 times
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by OVH » Tue May 26, 2026 1:47 pm
On normal server there are 2 MH-AD_Concrete_LAB maps. One is v0 and the other is v1.
Rush-Dash-Charge has no insta anymore at start.
On test server I wanted to try (SP)EnslavedV20 map. But I have no weapon at start! How can I kill this horde of skaarjs attacking me without a weapon?
I cant telefrag them because of heavy transloc.
Barbie
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by Barbie » Tue May 26, 2026 3:04 pm
OVH wrote: Tue May 26, 2026 1:47 pm
On normal server there are 2 MH-AD_Concrete_LAB maps. One is v0 and the other is v1.
Cannot see v0:
vote@BarbiesWorld.jpg (180.67 KiB) Viewed 39910 times
Rush-Dash-Charge has no insta anymore at start.
Order from mapper!
On test server I wanted to try (SP)EnslavedV20 map. But I have no weapon at start! How can I kill this horde of skaarjs attacking me without a weapon?
Already fixed: you have the mighty Dispersion Pistol now.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
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by OVH » Tue May 26, 2026 7:21 pm
Barbie wrote: Tue May 26, 2026 3:04 pm
Cannot see v0
Look at the Last Added column on the right you can see v0 and v1.
And players can vote for v0:
Code: Select all
}--------------------------------{ Unreal Tournament Log }-------------------------------{
Server: Barbies Monsterhunt World
Map: MH-Rush-Dash-Charge-V1
Logger: OVH
Log Time: Tuesday 26/05/2026 3.30 PM
}----------------------------------------------------------------------------------------{
[39:10] Krispy voted for MH-AD_Concrete_LAB_V0
Barbie wrote: Tue May 26, 2026 3:04 pm
Order from mapper!
Mapper is a sadic!
Barbie wrote: Tue May 26, 2026 3:04 pm
Already fixed: you have the mighty Dispersion Pistol now.
Super
We will see how many players will stay after dying 20 times in 2 minutes.
Barbie
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by Barbie » Wed May 27, 2026 6:56 am
OVH wrote: Tue May 26, 2026 7:21 pm
Look at the Last Added column on the right you can see v0 and v1.
Ah, there. :
I left it in list to see historical development, but map itself is removed and not playable.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
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by OVH » Wed May 27, 2026 12:03 pm
And what are these pots at the start of many maps now?
When we shoot them nothing happen
Barbie
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by Barbie » Wed May 27, 2026 1:42 pm
OVH wrote: Wed May 27, 2026 12:03 pm
And what are these pots at the start of many maps now?
When we shoot them nothing happen
A debug setting for PlayerStarts that had sidled out.
Fixed.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
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by OVH » Thu May 28, 2026 10:15 am
Garden of Death on normal server has a part of the problems it had on tanks server: respawn of monsters is slower than before.
But spawn of players and secrets are working fine.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
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by OVH » Fri May 29, 2026 9:28 am
OVH wrote: Thu May 28, 2026 10:15 am
Garden of Death on normal server has a part of the problems it had on tanks server: respawn of monsters is slower than before.
But spawn of players and secrets are working fine.
Bump because this break the dynamics and the challenge of the map
Barbie
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by Barbie » Fri May 29, 2026 6:52 pm
OVH wrote: Fri May 29, 2026 9:28 am
Bump
Not even 24 h later... well, I have a job and that comes first.
Repawn interval is 0.2 sec again now.
OVH
Posts: 75 Joined: Tue Feb 28, 2023 2:35 pm
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by OVH » Sat May 30, 2026 10:27 am
Barbie wrote: Fri May 29, 2026 6:52 pm
Repawn interval is 0.2 sec again now.
Thanks.
Tested on test server it does not behave exactly like before but at least the challenge and the dynamics are back.