DOOM map conversions?

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Aphex
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Re: DOOM map conversions?

Post by Aphex »

Thanks, here's the updated first level, also fixed all mentioned yesterday.

If all is OK I think it's safe to upload.
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MH-Catwalk_t7_u.unr
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Barbie
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Re: DOOM map conversions?

Post by Barbie »

Aphex wrote: Tue Jan 27, 2026 3:41 pm MH-Catwalk_t7_u
Map soon online on test server.

Code: Select all

2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: LevelInfo0 and KillingField3 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo17 and ZoneInfo18 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo40 and ZoneInfo43 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.PostBeginPlay LOG_Info: CheckZones() returned 3 issues
Oops, some portal sheets misaligned? ;)

Here I think paths were not rebuild:

Code: Select all

2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
I suggest using Buggies MapChecker.

Repeated 15 times:

Code: Select all

NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
Aphex
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Re: DOOM map conversions?

Post by Aphex »

Barbie wrote: Tue Jan 27, 2026 8:37 pm Oops, some portal sheets misaligned? ;)
Nope just leftovers/duplicates. Fixed
Barbie wrote: Tue Jan 27, 2026 8:37 pm Here I think paths were not rebuild:

Code: Select all

2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
I suggest using Buggies MapChecker.
Will do thanks
Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:

Code: Select all

NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
To fix, need to add extra code to actor. It's currently same as Pupae, just different model and default sounds. Works just fine... aside from one specific sound (scuttle1pp).
I added it as variable but maybe it's not enough? :noidea:




BTW, Xloc can be restored back to normal. Added glass sheets to protect items and locked areas
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Re: DOOM map conversions?

Post by Aphex »

Other level -- removed the switch from elevators in the water area
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Aphex
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Re: DOOM map conversions?

Post by Aphex »

Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:

Code: Select all

NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
I think fixed, replaced all with 'Still'.
Skybox still left unchanged.

Other map: replaced monster in the end, fixed texture offset.
!!!Please, replace that Flak at spawn with Invulnerability. It's Required strategic decision (for both New and Experienced player)
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Barbie
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Re: DOOM map conversions?

Post by Barbie »

Aphex wrote: Wed Jan 28, 2026 4:08 pm !!!Please, replace that Flak at spawn with Invulnerability.
Why don't you put it into the map? Get it here: https://utstuff.barbies.world/#SBInvulnerability
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Re: DOOM map conversions?

Post by Aphex »

I explain:
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
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Re: DOOM map conversions?

Post by Barbie »

Aphex wrote: Wed Jan 28, 2026 5:55 pm I explain:
On your server, monsters are very tough, over 2x health.
I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?
Aphex
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Re: DOOM map conversions?

Post by Aphex »

Last "crawl" issue was caused by this function:

Code: Select all

function JumpOffPawn()
{
	Super.JumpOffPawn();
	PlayAnim('Still', 1.0, 0.2);
}
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.

I removed this line and it seems fixed now.

If there are no other problems, I think it's safe to upload those two.


Barbie wrote: Wed Jan 28, 2026 7:31 pm I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?
I didn't notice them getting really weaker? But OK if the map will not be too easy for many players (as it's usually here).
In case of any issues, leave as is, and just add Invuln instead of spawned Flak. Make it default weapon.
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MH-Crater_t17_u.unr
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Barbie
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Re: DOOM map conversions?

Post by Barbie »

Example of not connected areas in MH-Crater_t17_u.unr.
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ExampleMissingPaths@MH-Crater_t17_u.unr.jpg
ExampleMissingPaths@MH-Crater_t17_u.unr.jpg (346.77 KiB) Viewed 30529 times
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