DOOM map conversions?
Re: DOOM map conversions?
Thanks, here's the updated first level, also fixed all mentioned yesterday.
If all is OK I think it's safe to upload.
If all is OK I think it's safe to upload.
- Attachments
-
- MH-Catwalk_t7_u.unr
- (3.23 MiB) Downloaded 209 times
-
Barbie
- Site Admin
- Posts: 304
- Joined: Thu Nov 08, 2018 7:12 am
- Has thanked: 5 times
- Been thanked: 17 times
Re: DOOM map conversions?
Map soon online on test server.
Code: Select all
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: LevelInfo0 and KillingField3 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo17 and ZoneInfo18 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo40 and ZoneInfo43 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.PostBeginPlay LOG_Info: CheckZones() returned 3 issues
Here I think paths were not rebuild:
Code: Select all
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
Repeated 15 times:
Code: Select all
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
Re: DOOM map conversions?
Nope just leftovers/duplicates. Fixed
Will do thanksBarbie wrote: Tue Jan 27, 2026 8:37 pm Here I think paths were not rebuild:I suggest using Buggies MapChecker.Code: Select all
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
To fix, need to add extra code to actor. It's currently same as Pupae, just different model and default sounds. Works just fine... aside from one specific sound (scuttle1pp).Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:Code: Select all
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
I added it as variable but maybe it's not enough?
BTW, Xloc can be restored back to normal. Added glass sheets to protect items and locked areas
Re: DOOM map conversions?
Other level -- removed the switch from elevators in the water area
- Attachments
-
- MH-Crater_t15_u.unr
- (4.31 MiB) Downloaded 186 times
Re: DOOM map conversions?
I think fixed, replaced all with 'Still'.Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:Code: Select all
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
Skybox still left unchanged.
Other map: replaced monster in the end, fixed texture offset.
!!!Please, replace that Flak at spawn with Invulnerability. It's Required strategic decision (for both New and Experienced player)
- Attachments
-
- MH-Crater_t16_u.unr
- (4.31 MiB) Downloaded 160 times
-
- MH-Catwalk_t9_u.unr
- (3.24 MiB) Downloaded 170 times
-
Barbie
- Site Admin
- Posts: 304
- Joined: Thu Nov 08, 2018 7:12 am
- Has thanked: 5 times
- Been thanked: 17 times
Re: DOOM map conversions?
Why don't you put it into the map? Get it here: https://utstuff.barbies.world/#SBInvulnerability
Re: DOOM map conversions?
I explain:
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
-
Barbie
- Site Admin
- Posts: 304
- Joined: Thu Nov 08, 2018 7:12 am
- Has thanked: 5 times
- Been thanked: 17 times
Re: DOOM map conversions?
I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?Aphex wrote: Wed Jan 28, 2026 5:55 pm I explain:
On your server, monsters are very tough, over 2x health.
Re: DOOM map conversions?
Last "crawl" issue was caused by this function:
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.
I removed this line and it seems fixed now.
If there are no other problems, I think it's safe to upload those two.
In case of any issues, leave as is, and just add Invuln instead of spawned Flak. Make it default weapon.
Code: Select all
function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
I removed this line and it seems fixed now.
If there are no other problems, I think it's safe to upload those two.
I didn't notice them getting really weaker? But OK if the map will not be too easy for many players (as it's usually here).Barbie wrote: Wed Jan 28, 2026 7:31 pm I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?
In case of any issues, leave as is, and just add Invuln instead of spawned Flak. Make it default weapon.
- Attachments
-
- MH-Crater_t17_u.unr
- (4.31 MiB) Downloaded 180 times
-
- MH-Catwalk_t10_u.unr
- (3.33 MiB) Downloaded 159 times