Problem to join map ATAAAKA

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OVH
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Problem to join map ATAAAKA

Post by OVH »

I have a problem when I try to join the server when map ATAAAKA is played. I get this critical error:
ATAAAKA.png
ATAAAKA.png (8.73 KiB) Viewed 14914 times

It happened to me several times with this map and only with this map. I am using Xbrowser with v469e. But no problem when I am using the Open command in the console I can join.
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Re: Problem to join map ATAAAKA

Post by Barbie »

Hmm, here (OldUnreal-UTPatch469f-Windows-test1473) it worked without problems:
XBrowser@MH-ATAAAKA-V0.unr.jpg
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OVH
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Re: Problem to join map ATAAAKA

Post by OVH »

No problem with v436 on the same PC :noidea:
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Re: Problem to join map ATAAAKA

Post by Barbie »

OVH wrote: Fri Sep 18, 2026 7:26 pm I am using Xbrowser with v469e
With what operating system?
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Re: Problem to join map ATAAAKA

Post by OVH »

No crash with the default browser of v469e. So there is something with Xbrowser.
I will do more tests with different PCs.
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Re: Problem to join map ATAAAKA

Post by OVH »

No problem with D3D9 and Xbrowser.
But always crash with Xbrowser + D3D11 or Xbrowser + ICBIND DX11.
And remember its only with this map. No problem with other maps.
More tests to come.
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Re: Problem to join map ATAAAKA

Post by Barbie »

OVH wrote: Mon Sep 21, 2026 9:39 am And remember its only with this map.
Maybe the Unrealtournament.log shows more info?
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Re: Problem to join map ATAAAKA

Post by OVH »

This morning I could join the test server with ATAAAKA several times without problems. The game was NOT started. Then I go to the normal server and after playing a bit I go back to the test server and bam! Crash. Again and again. The game was started by someone but there was no monsters in the main room yet.
So I started the map again and did not start it. But I could not join without a crash only the Open command in the console worked.

Barbie wrote: Mon Sep 21, 2026 8:34 pm Maybe the Unrealtournament.log shows more info?

Code: Select all

ScriptLog: XC: Helper Win Created
ScriptLog: XC: LevelChange
Init: Shut down moving brush tracker for Level UT-Logo-Map.MyLevel
Warning: Failed to load "Level MH-ATAAAKA-V0.MyLevel": Assertion failed: !InClass || InClass->ClassConstructor [File:C:\GameDev\UnrealTournament\Core\Src\UnObj.cpp] [Line: 4207].
Critical: 
eax=02379f90 ebx=681426e0 ecx=00000000 edx=00000800 esi=01407e34 edi=00000800 eip=013d1870
ebp=0237a278 esp=0237a268 cs=0023 ds=002b es=002b fs=0053 gs=002b flags=00000216
In module 'E:\UT99\System\UnrealTournament.exe' (249952 bytes) at address 00001870
Engine Version: 469e - Nov  6 2025 Preview

Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013D1870
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013DEE38
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013DC5AE
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013D1870
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013D89DF
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013DC3D7
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013E0DBA
Warning: No good exports found for UnrealTournament.exe at 013D0000 for 013E19A9
Critical: Simple backtrace (from SEH handler, not from exception point) (most recent call first), with relative to module base 013D0000, if module not found:
0. 013D1870 (013D0000 +1870): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0x1870
------------ Exception handler frames start ------------
1. 013DEE38 (013D0000 +EE38): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0xEE38
2. 013DC5AE (013D0000 +C5AE): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0xC5AE
3. 013D1870 (013D0000 +1870): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0x1870
------------ Exception handler frames end ------------
4. 68010B29 (67FB0000 +60B29): Core.dll(1193568 bytes)!?Logf@FOutputDevice@@QAAXPBGZZ @ 60A00 +0x129
5. 67FDBF2F (67FB0000 +2BF2F): Core.dll(1193568 bytes)!?SafeLoadError@UObject@@CAXKPBG0ZZ @ 2BE70 +0xBF
6. 67FE2B3F (67FB0000 +32B3F): Core.dll(1193568 bytes)!?StaticLoadObject@UObject@@SAPAV1@PAVUClass@@PAV1@PBG2KPAVUPackageMap@@@Z @ 32870 +0x2CF
7. 6837C32D (68220000 +15C32D): Engine.dll(2859104 bytes)!?Serialize@UFont@@UAEXAAVFArchive@@@Z @ 15BD90 +0x59D
8. 683851EA (68220000 +1651EA): Engine.dll(2859104 bytes)!?LoadMap@UGameEngine@@UAEPAVULevel@@ABVFURL@@PAVUPendingLevel@@PBV?$TMap@VFString@@V1@@@AAVFString@@@Z @ 164B80 +0x66A
9. 68389930 (68220000 +169930): Engine.dll(2859104 bytes)!?Tick@UGameEngine@@UAEXM@Z @ 168F90 +0x9A0
10. 013D89DF (013D0000 +89DF): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0x89DF
11. 013DC3D7 (013D0000 +C3D7): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0xC3D7
12. 013E0DBA (013D0000 +10DBA): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0x10DBA
13. 013E19A9 (013D0000 +119A9): UnrealTournament.exe(249952 bytes)!Unknown @ 0 +0x119A9
14. 75F5919F (75F40000 +1919F): KERNEL32.DLL(1036288 bytes)!BaseThreadInitThunk @ 19191 +0xE
15. 77D3A8CB (77CF0000 +4A8CB): ntdll.dll(1474104 bytes)!RtlInitializeExceptionChain @ 4A847 +0x84
16. 77D3A8A1 (77CF0000 +4A8A1): ntdll.dll(1474104 bytes)!RtlInitializeExceptionChain @ 4A847 +0x5A

Critical: Advanced backtrace (most recent call first):
0. 013D1870: UnrealTournament.exe(249952 bytes)!Unknown_00001870 @ 0 +0x0
	Possible params: 37200536 (237A298), 760 (2F8), 193060352 (B81DE00), 1745251144 (68066B48)
1. 68010B29: Core.dll(1193568 bytes)!FOutputDevice::Logf @ 60A00 +0x129
	Possible params: 21003828 (1407E34), 1745251180 (68066B6C), 462981504 (1B988980), 859484696 (333AB218)
2. 67FDBF2F: Core.dll(1193568 bytes)!UObject::SafeLoadError @ 2BE70 +0xBF
	Possible params: 1 (1), 37209124 (237C424), 125952880 (781E370), 67253644 (402358C)
3. 67FE2B3F: Core.dll(1193568 bytes)!UObject::StaticLoadObject @ 32870 +0x2CF
	Possible params: 1750153592 (68513978), 193060352 (B81DE00), 1749318272 (68447A80), 196958912 (BBD5AC0)
4. 6837C32D: Engine.dll(2859104 bytes)!UFont::Serialize @ 15BD90 +0x59D
	Possible params: 193060352 (B81DE00), 1749318272 (68447A80), 196958912 (BBD5AC0), 1 (1)
5. 683851EA: Engine.dll(2859104 bytes)!UGameEngine::LoadMap @ 164B80 +0x66A
	Possible params: 183741892 (AF3ADC4), 183741824 (AF3AD80), 0 (0), 37286244 (238F164)
6. 68389930: Engine.dll(2859104 bytes)!UGameEngine::Tick @ 168F90 +0x9A0
	Possible params: 1015562369 (3C884081), 1517935403 (5A79DB2B), 2292 (8F4), 68855360 (41AA640)
7. 013D89DF: UnrealTournament.exe(249952 bytes)!Unknown_000089df @ 0 +0x0
	Possible params: 68855360 (41AA640), 37286428 (238F21C), 37286412 (238F20C), 37286484 (238F254)
8. 013DC3D7: UnrealTournament.exe(249952 bytes)!Unknown_0000c3d7 @ 0 +0x0
	Possible params: 68855360 (41AA640), 1517932567 (5A79D017), 0 (0), 1 (1)
9. 013E0DBA: UnrealTournament.exe(249952 bytes)!Unknown_00010dba @ 0 +0x0
	Possible params: 20774912 (13D0000), 0 (0), 19276336 (1262230), 1 (1)
10. 013E19A9: UnrealTournament.exe(249952 bytes)!Unknown_000119a9 @ 0 +0x0
	Possible params: -8941568 (FFFFFFFFFF779000), 37288820 (238FB74), 2010360011 (77D3A8CB), -8941568 (FFFFFFFFFF779000)
11. 75F5919F: KERNEL32.DLL(1036288 bytes)!BaseThreadInitThunk @ 19191 +0xE
	Possible params: -8941568 (FFFFFFFFFF779000), 753353328 (2CE74270), 0 (0), 0 (0)
12. 77D3A8CB: ntdll.dll(1474104 bytes)!RtlInitializeExceptionChain @ 4A847 +0x84
	Possible params: -1 (FFFFFFFFFFFFFFFF), 2010314385 (77D2F691), 0 (0), 0 (0)
13. 77D3A8A1: ntdll.dll(1474104 bytes)!RtlInitializeExceptionChain @ 4A847 +0x5A
	Possible params: 20847149 (13E1A2D), -8941568 (FFFFFFFFFF779000), 0 (0), 0 (0)

Critical: appError called:
Critical: Failed to load "Level MH-ATAAAKA-V0.MyLevel": Assertion failed: !InClass || InClass->ClassConstructor [File:C:\GameDev\UnrealTournament\Core\Src\UnObj.cpp] [Line: 4207].
Critical: Windows GetLastError: L’opération a réussi. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: ALAudio subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadObject
Critical: (Engine.Level MH-ATAAAKA-V0.MyLevel MH-ATAAAKA-V0)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Log: Log file closed, 09/22/26 16:22:50
Barbie
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Re: Problem to join map ATAAAKA

Post by Barbie »

Does it also happen without XC?
OVH wrote: Tue Sep 22, 2026 2:35 pm Engine Version: 469e - Nov 6 2025 Preview
Is the official version tagged as "Preview"? :roll:
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Re: Problem to join map ATAAAKA

Post by OVH »

Barbie wrote: Tue Sep 22, 2026 6:50 pm Does it also happen without XC?
Yes.
But no crash if I join the normal or the tanks server first and then go to the test server with ATAAAKA.

Barbie wrote: Tue Sep 22, 2026 6:50 pm Is the official version tagged as "Preview"? :roll:
Yes in the log.
But its v469e installer downloaded from Github: https://github.com/OldUnreal/UnrealTour ... /tag/v469e

And its showing Release on the desktop:
UT469e-Release.png
UT469e-Release.png (1.12 KiB) Viewed 1017 times
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