MH-ValleyOfEllora+

Topics to existing maps/new maps/map secrets, ...
HellFire
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MH-ValleyOfEllora+

Post by HellFire »

Hello,

This map has been started over and over again and I finally found the time and will to finish it.
It will definitely be my last map, especially considering the state of the game and the very limited amount of people still being online.
Hopefully this will still please some people and hopefully bring some joy to an unfortunately dying game.

See the next page for the updated download link!

Enjoy!
Attachments
ValleyOfEllora1.jpg
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ValleyOfEllora2.jpg
ValleyOfEllora2.jpg (315.18 KiB) Viewed 1597 times
ValleyOfEllora3.jpg
ValleyOfEllora3.jpg (324.59 KiB) Viewed 1597 times
ValleyOfEllora4.jpg
ValleyOfEllora4.jpg (400.54 KiB) Viewed 1597 times
ValleyOfEllora5.jpg
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Last edited by HellFire on Sun Oct 27, 2024 2:38 pm, edited 4 times in total.
Barbie
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Re: MH-ValleyOfEllora

Post by Barbie »

(Hint: In above post I changed the soon expiring download link to an attached file on forum.)
HellFire
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Re: MH-ValleyOfEllora

Post by HellFire »

Thank you, that is indeed more convenient!
HeadShotUT
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Re: MH-ValleyOfEllora

Post by HeadShotUT »

HellFire wrote: Fri Oct 25, 2024 10:42 pm Hopefully this will still please some people and hopefully bring some joy to an unfortunately dying game.
UT going stronger 💪 there is amazing group of developers and modders and map makers who working hard to bring - make Unreal for a Real.

The main problem are only a dozen of people really know there is 469 now and Unreal Redux on the way.
Epic made a big mistake dropping Unreal from the whole market as a retro game with OldUnreal deep fixes.
Only with a slight update will be completely playable on phones.
Phones have bigLITLE technology of processors who have 1 or 2 powerful CPU cores and few energy efficient slower ones.
UT needs only 1 core and any simple GPU.
Interface was made for small 15" CRT 1024:768 4:3 monitors and 4K 21:9 smartphones can have a greater 2 controllers aside a game screen.
Barbie
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Re: MH-ValleyOfEllora

Post by Barbie »

HeadShotUT wrote: Sat Oct 26, 2024 10:29 am The main problem are only a dozen of people really know there is 469 now
The ratio of v469 against all other versions is 5:1 (this year).
See statistics from "BarbiesWorld" main MH server:
$ grep "HELLO REVISION=" ucc.init.sh-2024-*|sed s/.*:\ //|sort |uniq -c

Code: Select all

      1 HELLO REVISION=0 MINVER=338 VER=338
      6 HELLO REVISION=0 MINVER=400 VER=400
    337 HELLO REVISION=0 MINVER=400 VER=432
  20053 HELLO REVISION=0 MINVER=400 VER=436
   1881 HELLO REVISION=0 MINVER=432 VER=436
   1783 HELLO REVISION=0 MINVER=432 VER=451
  98622 HELLO REVISION=0 MINVER=432 VER=469 
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datsi
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Re: MH-ValleyOfEllora

Post by datsi »

Nice map.Need little more thinking than usually players on this server like :D Find only 1 secret,didnt give me time to search the others 3.

Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them. Also maybe some others need be faster too?
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HeadShotUT
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Re: MH-ValleyOfEllora

Post by HeadShotUT »

Barbie wrote: Sat Oct 26, 2024 6:04 pm
HeadShotUT wrote: Sat Oct 26, 2024 10:29 am The main problem are only a dozen of people really know there is 469 now
The ratio of v469 against all other versions is 5:1 (this year).
See statistics from "BarbiesWorld" main MH server:
$ grep "HELLO REVISION=" ucc.init.sh-2024-*|sed s/.*:\ //|sort |uniq -c

Code: Select all

      1 HELLO REVISION=0 MINVER=338 VER=338
      6 HELLO REVISION=0 MINVER=400 VER=400
    337 HELLO REVISION=0 MINVER=400 VER=432
  20053 HELLO REVISION=0 MINVER=400 VER=436
   1881 HELLO REVISION=0 MINVER=432 VER=436
   1783 HELLO REVISION=0 MINVER=432 VER=451
  98622 HELLO REVISION=0 MINVER=432 VER=469 
I mean dozen of people who ever played UT and want to play once again and new ones who can't even know about UT anymore. Isn't available on game stores.

Retro gaming are really popular nowadays there is plenty of retro like designed games.

I'm sure updated UT would be a nice experience for those who play modern FPS with eye candy graphics complicated mechanics and micro transactions :lol:
HellFire
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Re: MH-ValleyOfEllora

Post by HellFire »

datsi wrote: Sun Oct 27, 2024 7:34 am Nice map.Need little more thinking than usually players on this server like :D Find only 1 secret,didnt give me time to search the others 3.

Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them. Also maybe some others need be faster too?
Plenty more opportunities to find the other secrets ;)

The reason there's only 2 Slith's spawning was because I tested it offline and with more or faster spawning Slith's it became a bit tough and annoying while focusing on the Boss aswell. The capacity of 100 is for keeping areas you or other players might walk through a bit alive to prevent it being a deadzone. I don't know if there's value to some people to clear out all monsters necessarily?
OVH
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Re: MH-ValleyOfEllora

Post by OVH »

datsi wrote: Sun Oct 27, 2024 7:34 am Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them.
Yes this is too long.
+1 :tu:
HellFire
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Re: MH-ValleyOfEllora

Post by HellFire »

I'm working on a small fix, including some things that were found by someone else on UT99.org, I'll make sure to change it to 30 while I'm at it and reduce some of the other creature factories aswell!
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