XV-MH-FalloutShelter

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Man_With_No_Body
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Joined: Sat Mar 26, 2022 8:35 pm
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XV-MH-FalloutShelter

Post by Man_With_No_Body »


When I first played the MH-FalloutShelter, I had the dream to add some vehicles to the map.
XV-modification lasted 2-3 hours, few tests are recommended then.
Thank you Barbie for the perfect guide, it´s easy to use it. Help for preparing maps for XVehicles-viewtopic.php?p=4316#p4316

...........................Feel free fulfill your idea for new XV-map............................

XV-map: XV-MH-FalloutShelterV0

XV version: XVehiclesV51
Description: XV modifications for the MH-FalloutShelterV0
Modifications date: 13.12.2022
Modifications by: Nobody

OOB - order of battles
- in bracket are non-Factory vehicle:
  • Shrali ...... (1) pcs
    ML ...... 1 pcs
    GK1 ...... 2 pcs
    Kraht ...... 1 pcs
    Helico ...... 2 pcs
    Manta ...... 5 pcs
    JeepTDX ...... 2+(1) pcs
    JeepSDX ...... (14) pcs
    FixGun ...... 2 pcs

SystemConsole recommended commands:
  • behindview 1 ..... 3rd Person Mode
    behindview 0 ..... 1st Person Mode
Notes:
+ Shrali (1 pcs) , JeepTDX (1 pcs) and all JeepSDX become “non-Factory”
+ all other vehicles are “Factory” based
+ Kraht, GK1, Helico can drive until lowest level, but unable to passed through narrow gates next to the MH-END
+ JeepSDX, JeepTDX , Manta can drive even further to the MH-END.
+ Shrali “non-Factory” now, after cleaning surface become useless.
 
Plot: Light armored vehicles crashed each others. Proof of chaos when nuclear bombs fell from heaven. Two abandoned tanks guarded entrance to the shelter, gun barrels pointed to the incoming people. Huge Shrali (bingo fuel) drove as close as possible to the fallout shelter …. War Never Changes.
XV-MH-FalloutShelter_001.jpg
XV-MH-FalloutShelter_001.jpg (89.26 KiB) Viewed 10076 times
XV-MH-FalloutShelter_002.jpg
XV-MH-FalloutShelter_002.jpg (84.5 KiB) Viewed 10076 times
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