I did offline test and was able to reproduce the bug on the 1st try)
Reproduce:
0) Ueditor remove object: Flare1,Flare3, ShockCore0, Armor2, ScubaGear0, ScubaGear1, ScubaGear2, ScubaGear3, Slith0.
(non-mandatory step and could be skipped! - removing objects just clear the overall view)
1) hold key / hold two keys simultaneously and move slowly:
forward .......................... (even single key worked)
or forward +crouch ......... (this combo is the best)
or forward + strafe left
or forward + strafe right
or forward + left SHIFT(walk)
or forward + SPACE(jump) .....(this combo caused my first online death)
2)
hit the wall at the specific spot (look at the above screenshot-dead corpse is the hint. Location: PlayerStart and under the stair. Deadly spot -wall in the proximity ScubaGear1)
3) player XYZ left a small crater
Expected result: player alive
Actual result: player died
As far there is one more glitch:
ScubaGear0 - Properties/Movement – Location- Z (-64,
899849). All other nearby objects have Z value (-64,
000000).
At same spot are weird path lines:
View/ ShowPath
Suggestion:
- delete ScubaGear1
- and place unbreakable/unmovable Barrel
P.S. sorry Barbie it´s again up to you and I am returning the ball …..
Update, another screenshot:
- BUG_MH-The Funhouse_deadly spot_objects.jpg (82.88 KiB) Viewed 9716 times