MonsterEnd size
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MonsterEnd size
The MapPatcher changes the MonsterEnd size to its collision radius now so that players can estimate if they can pass it without ending the game.
I some maps this may result in a tiny and hardly noticeable, or gigantic MonsterEnd - please report such maps. (You find the map file name when you open the ScoreBoard (F1 usually) and look at the first of the three text lines at the bottom.) Re: MonsterEnd size
Because too big MonsterEnd size looks weird (like in some maps by dU), and reducing its size goes against this initial idea of this subject, i think of some alternative solution - a kind of slightly noticeable transparent "field" around MonsterEnd that indicates the border of MonsterEnd cylinder, and that becomes visible only when MonsterEnd is active... Implementation of this would be more difficult, but then it would be more convenient in use....
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Re: MonsterEnd size
Thanks for suggestion. In most cases of a MonsterEnd with huge collision radius a mapper sets MonsterEnd.bEnabled=false and MonsterEnd.InitialState to "OtherTriggerTurnsOn", and the last boss monster's event to MonsterEnd's Tag. So when the last boss dies, the MonsterEnd gets active and because of its big collision radius there is probably a player in it and the game ends.
tl;dr
In such maps I'll simply make the MonsterEnd invisible, because killing the last boss will end the game.
tl;dr
In such maps I'll simply make the MonsterEnd invisible, because killing the last boss will end the game.
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Re: MonsterEnd size
MonsterEnd size -tiny:
MH-Skaarj_Reactor(test-v1) (build 4105, date 10.04.2022) (done, --SB 12 Apr 2022)
MonsterEnd size -large (approx 6-8 times):
MH-Small ways (build 4103, date 09.04.2022) (done, --SB 09 Apr 2022)
MH-Rehangar V2 (build 4103, date 09.04.2022) (done, --SB 09 Apr 2022)
MH-KG HighSchool (build 4105, date 09.04.2022)(done, --SB 09 Apr 2022)
MH-DK ceremony (build 4105, date 09.04.2022)(big size is ok here, --SB 09 Apr 2022)
MH-Close Encounter (build 4105, date 09.04.2022)(done, --SB 10 Apr 2022)
MH-!SD0! Skaarj Complex (build 4105, date 09.04.2022) (done, --SB 12 Apr 2022)
MonsterEnd size -gigantic
MH-Lava Giant_AI(build 4105, date 10.04.2022) (done, --SB 10 Apr 2022)
MH-Skaarj_Reactor(test-v1) (build 4105, date 10.04.2022) (done, --SB 12 Apr 2022)
MonsterEnd size -large (approx 6-8 times):
MH-Small ways (build 4103, date 09.04.2022) (done, --SB 09 Apr 2022)
MH-Rehangar V2 (build 4103, date 09.04.2022) (done, --SB 09 Apr 2022)
MH-KG HighSchool (build 4105, date 09.04.2022)(done, --SB 09 Apr 2022)
MH-DK ceremony (build 4105, date 09.04.2022)(big size is ok here, --SB 09 Apr 2022)
MH-Close Encounter (build 4105, date 09.04.2022)(done, --SB 10 Apr 2022)
MH-!SD0! Skaarj Complex (build 4105, date 09.04.2022) (done, --SB 12 Apr 2022)
MonsterEnd size -gigantic
MH-Lava Giant_AI(build 4105, date 10.04.2022) (done, --SB 10 Apr 2022)
Last edited by Man_With_No_Body on Sun Apr 10, 2022 7:11 pm, edited 4 times in total.
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Re: MonsterEnd size
Example of gigantic MonsterEnd, enjoy!
Another pic how the ME ruined all map and the gameplay.
Last edited by Man_With_No_Body on Sun Apr 10, 2022 7:14 pm, edited 2 times in total.
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Re: MonsterEnd size
I have limited the size change to values between 0.25 and 4 of original DrawScale. So such huge MonsterEnd should not appear again.
Furthermore a log entry is created for extreme collision cylinders so that I can grab them from the log file.
Furthermore a log entry is created for extreme collision cylinders so that I can grab them from the log file.
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Re: MonsterEnd size
= MH-SaqqarraSmEv0 =
server build: 4375
date: 09.12.2022
description: Can you check MH-END size, its OK ?
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Re: MonsterEnd size
Yes, the end triggers/MonsterEnds have to be huge in map MH-SaqqarraSmEv0, because the area behind the waterfall is not really water and so players may die on fall damage if they jump down. (See also posting on UT99.org.)