Search found 108 matches

by OVH
Fri Oct 09, 2026 6:35 pm
Forum: Updates
Topic: UT version v469f-RC5 now on Tank server.
Replies: 4
Views: 21297

Re: UT version v469f-RC5 now on Tank server.

Tanks server still down 3 hours later :(
by OVH
Fri Oct 09, 2026 3:45 pm
Forum: Updates
Topic: UT version v469f-RC5 now on Tank server.
Replies: 4
Views: 21297

Re: UT version v469f-RC5 now on Tank server.

The server crashed at 17:35 western Europe time at the end of GardenOfDeath and after we voted for AfterDark2. It has still not restarted when I am writing this.

And a small bug not important: at the end of a map the music loop stop after 1 minute or so. Before it was an endless loop. Same on ...
by OVH
Tue Sep 29, 2026 10:17 am
Forum: Updates
Topic: UT version v469f-RC5 now on test server.
Replies: 1
Views: 39433

Re: UT version v469f-RC5 now on test server.

The critical error I got when we tested 300k Red October:

300k-RedOctober.png
300k-RedOctober.png (4.47 KiB) Viewed 36077 times
by OVH
Tue Sep 29, 2026 10:15 am
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1660055

Re: D3D11 moiré effect


Or maybe you haven't yet played games with HRTF, and it feels unusual? In this case, you can always set use of HRTF to "False" ("Auto" is usually "Enabled")


Maybe but I dont need HRTF. With v436 and Galaxy I can hear everything and know where is the position of the sound. If something is coming ...
by OVH
Tue Sep 29, 2026 10:09 am
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1660055

Re: D3D11 moiré effect

HeadShotUT wrote: Wed Sep 23, 2026 7:14 pm What sound card do You have?
A standard onboard Realtek.
by OVH
Tue Sep 22, 2026 7:20 pm
Forum: Server
Topic: Problem to join map ATAAAKA
Replies: 9
Views: 143239

Re: Problem to join map ATAAAKA


Does it also happen without XC?


Yes.
But no crash if I join the normal or the tanks server first and then go to the test server with ATAAAKA.



Is the official version tagged as "Preview"? :roll:


Yes in the log.
But its v469e installer downloaded from Github: https://github.com/OldUnreal ...
by OVH
Tue Sep 22, 2026 2:43 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1660055

Re: D3D11 moiré effect

OpenAL is strange. The general balance of volumes of sounds is better but the stereo is strange its not natural like Galaxy. Some sounds are missing like they are "eaten" by other sounds. Sometimes even the hit sounds are missing.
The priority is worse than Galaxy. When mass killing you can hear ...
by OVH
Tue Sep 22, 2026 2:35 pm
Forum: Server
Topic: Problem to join map ATAAAKA
Replies: 9
Views: 143239

Re: Problem to join map ATAAAKA

This morning I could join the test server with ATAAAKA several times without problems. The game was NOT started. Then I go to the normal server and after playing a bit I go back to the test server and bam! Crash. Again and again. The game was started by someone but there was no monsters in the main ...
by OVH
Mon Sep 21, 2026 9:39 am
Forum: Server
Topic: Problem to join map ATAAAKA
Replies: 9
Views: 143239

Re: Problem to join map ATAAAKA

No problem with D3D9 and Xbrowser.
But always crash with Xbrowser + D3D11 or Xbrowser + ICBIND DX11.
And remember its only with this map. No problem with other maps.
More tests to come.
by OVH
Sun Sep 20, 2026 10:57 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1660055

Re: D3D11 moiré effect

HeadShotUT wrote: Sun Sep 20, 2026 10:36 am OpenAL could help there.
Its not spectacular. Maybe hit sounds are a bit lower but the sounds priority and attenuation still dont work.
I will do more tests with maps I know well.