Search found 108 matches
- Fri Oct 09, 2026 6:35 pm
- Forum: Updates
- Topic: UT version v469f-RC5 now on Tank server.
- Replies: 4
- Views: 21297
Re: UT version v469f-RC5 now on Tank server.
Tanks server still down 3 hours later 
- Fri Oct 09, 2026 3:45 pm
- Forum: Updates
- Topic: UT version v469f-RC5 now on Tank server.
- Replies: 4
- Views: 21297
Re: UT version v469f-RC5 now on Tank server.
The server crashed at 17:35 western Europe time at the end of GardenOfDeath and after we voted for AfterDark2. It has still not restarted when I am writing this.
And a small bug not important: at the end of a map the music loop stop after 1 minute or so. Before it was an endless loop. Same on ...
And a small bug not important: at the end of a map the music loop stop after 1 minute or so. Before it was an endless loop. Same on ...
- Tue Sep 29, 2026 10:17 am
- Forum: Updates
- Topic: UT version v469f-RC5 now on test server.
- Replies: 1
- Views: 39433
Re: UT version v469f-RC5 now on test server.
The critical error I got when we tested 300k Red October:
- Tue Sep 29, 2026 10:15 am
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 41
- Views: 1660055
Re: D3D11 moiré effect
Or maybe you haven't yet played games with HRTF, and it feels unusual? In this case, you can always set use of HRTF to "False" ("Auto" is usually "Enabled")
Maybe but I dont need HRTF. With v436 and Galaxy I can hear everything and know where is the position of the sound. If something is coming ...
- Tue Sep 29, 2026 10:09 am
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 41
- Views: 1660055
Re: D3D11 moiré effect
A standard onboard Realtek.
- Tue Sep 22, 2026 7:20 pm
- Forum: Server
- Topic: Problem to join map ATAAAKA
- Replies: 9
- Views: 143239
Re: Problem to join map ATAAAKA
Does it also happen without XC?
Yes.
But no crash if I join the normal or the tanks server first and then go to the test server with ATAAAKA.
Is the official version tagged as "Preview"? :roll:
Yes in the log.
But its v469e installer downloaded from Github: https://github.com/OldUnreal ...
- Tue Sep 22, 2026 2:43 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 41
- Views: 1660055
Re: D3D11 moiré effect
OpenAL is strange. The general balance of volumes of sounds is better but the stereo is strange its not natural like Galaxy. Some sounds are missing like they are "eaten" by other sounds. Sometimes even the hit sounds are missing.
The priority is worse than Galaxy. When mass killing you can hear ...
The priority is worse than Galaxy. When mass killing you can hear ...
- Tue Sep 22, 2026 2:35 pm
- Forum: Server
- Topic: Problem to join map ATAAAKA
- Replies: 9
- Views: 143239
Re: Problem to join map ATAAAKA
This morning I could join the test server with ATAAAKA several times without problems. The game was NOT started. Then I go to the normal server and after playing a bit I go back to the test server and bam! Crash. Again and again. The game was started by someone but there was no monsters in the main ...
- Mon Sep 21, 2026 9:39 am
- Forum: Server
- Topic: Problem to join map ATAAAKA
- Replies: 9
- Views: 143239
Re: Problem to join map ATAAAKA
No problem with D3D9 and Xbrowser.
But always crash with Xbrowser + D3D11 or Xbrowser + ICBIND DX11.
And remember its only with this map. No problem with other maps.
More tests to come.
But always crash with Xbrowser + D3D11 or Xbrowser + ICBIND DX11.
And remember its only with this map. No problem with other maps.
More tests to come.
- Sun Sep 20, 2026 10:57 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 41
- Views: 1660055
Re: D3D11 moiré effect
Its not spectacular. Maybe hit sounds are a bit lower but the sounds priority and attenuation still dont work.
I will do more tests with maps I know well.