I dont like OpenGL it look like a cartoon for me.
At this point I think I will just go back to D3D9. Or even to v436 because of the sounds balance and priority problems in v469.
Thanks everyone for your help.
Search found 91 matches
- Wed Aug 26, 2026 7:43 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
- Fri Aug 21, 2026 8:29 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
I think I found the error: its when I set Use digital music to False. Like in Galaxy.
I dont use UT music.
LODBias is already set to 0.
I dont use UT music.
LODBias is already set to 0.
- Fri Aug 21, 2026 8:10 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
I played one map with many players with Cluster audio. Nothing special not better not worse.Aphex wrote: Thu Aug 20, 2026 2:03 pm And what about this "Cluster" audio? They advertise it as replacement for Galaxy
But then on map change:
- Fri Aug 21, 2026 4:41 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
Try increasing this value
And what about this "Cluster" audio? They advertise it as replacement for Galaxy
Its a bit better with more channels but its not spectacular and the hit sounds still take over the game sounds. Very bad. :(
I dont know about Cluster audio I will try it later.
More ...
- Thu Aug 20, 2026 11:57 am
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
Have you tried, to put renderer DLLs/Us from 436, to System folder of 469 (create backup first)? That's what I did when wanted to fix Galaxy audio or Soft renderer.
I forgot to talk about audio. With the hit sounds so LOUD when you kill several monsters quickly like pupaes or flies. No balance ...
- Wed Aug 19, 2026 7:13 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
And that bring me back to the first time I have tried version 469. I think it was v469b. I did not like it because too many problems: input problem graphics problems glitchs problems.
At the time I think I took about 1 week trying to solve problems and to make it working like I want but I sent it to ...
At the time I think I took about 1 week trying to solve problems and to make it working like I want but I sent it to ...
- Wed Aug 19, 2026 4:35 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
Glitch with RocketX with D3D11.
D3D11 not good missing fuselage:
D3D9 good:
D3D11 not good missing fuselage:
D3D9 good:
- Wed Aug 19, 2026 2:21 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
Yes I think it's called "screen tearing".
My problem is not tearing but jerky FPS. I set vsync on and its ok for me. Its not a problem.
colors usually should be good "out of the box". Can you post example pics of how it's now and "desired" look?
The problem is with dark areas and ...
- Tue Aug 18, 2026 9:46 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
More Resolution scale make things worse for me.
You tried "3.000000"? It looks exactly (pixel-by-pixel) as on D3D9 for me, basically solving what you inquired about.
Yes I tried it and its making more moiré. So I keep it like it is now.
You have lags without V-Sync? :roll: just to your ...
- Tue Aug 18, 2026 2:21 pm
- Forum: User Settings
- Topic: D3D11 moiré effect
- Replies: 28
- Views: 235789
Re: D3D11 moiré effect
I think there's no such setting specific for d3d, only "general" ones.
There are 3D settings for each program:
nvidia_3d_program_settings_add_app.001.png
https://docs.nvidia.com/nsight-graphics/InstallationGuide/windows.html
Scroll down to Option 2: Program Settings
Example of settings ...