That is more than a click here - it has to be changed in the game controller itself. Patient, please...
Search found 255 matches
Re: BPak bio
- Fri Jul 18, 2025 10:43 pm
- Forum: Forum
- Topic: Guests rights
- Replies: 1
- Views: 10
Re: Guests rights
Should be, yes. Have you tried that when logged of (as guest)?
- Tue Jul 15, 2025 1:46 pm
- Forum: Server
- Topic: White flags in MHA server controller
- Replies: 1
- Views: 138
Re: White flags in MHA server controller
The database file is hosted on several foreign servers (see Notes to IpToCountry services on UT99.org ), and there seems no possibility to get info like version about a specific database file, so it is not possible to decide if it is out of date.
BarbiesWorld uses a list of four IPToCountry source ...
BarbiesWorld uses a list of four IPToCountry source ...
- Sun Jul 13, 2025 4:34 pm
- Forum: Misc | Off-Topic
- Topic: [explanation] smoking squid
- Replies: 4
- Views: 16660
Re: smoking squid
In German they are called "Tintenfisch" = ink fish. So no smoke but ink. 

- Thu Jul 10, 2025 8:43 am
- Forum: Maps
- Topic: Recent MoDefecations of maps
- Replies: 1
- Views: 214
Re: Recent MoDefecations of maps
2025-07-09 20:45:50 [ ADMIN ] Wayoshi has changed the game to MH-Blue-Atrium.
This manual map switch has lead to skipping some mutators, especially the MapPatcher which modifies maps on loading for reasonable game play, adding secrets etc. After the UT server restart everything works as usual now.
This manual map switch has lead to skipping some mutators, especially the MapPatcher which modifies maps on loading for reasonable game play, adding secrets etc. After the UT server restart everything works as usual now.
- Tue Jun 10, 2025 8:56 am
- Forum: Maps
- Topic: '' Where is insta? '' in all maps ( youtube channel )
- Replies: 4
- Views: 5970
Re: '' Where is insta? '' in all maps ( youtube channel )
Whow, lot of work! 

- Mon Jun 09, 2025 10:02 am
- Forum: Maps
- Topic: MH-TheFunhouse: deadly spot
- Replies: 6
- Views: 17933
Re: MH-TheFunhouse: deadly spot
I have not done anything here yet.

But now a SteelBox is blocking that area (still bad spot above SteelBox, but too small to reach for players).
- Mon Jun 09, 2025 9:16 am
- Forum: Server
- Topic: Server crash
- Replies: 3
- Views: 11008
Re: Server crash
Thanks for reporting. Reason for crash was an endless loop caused by case sensitive compare - for example "Botpack.Minigun2" didn't match "Botpack.minigun2". Now the compare is case insensitive.Aphex wrote: Sun Jun 08, 2025 10:35 am Server just crashed after voting for the map (2 players, 2 votes).
- Sat May 24, 2025 10:26 am
- Forum: Skins/Model files
- Topic: Priss
- Replies: 0
- Views: 4330
Priss
Priss.png
Unreal Tournament Plug-in Player Model
============================================================================================
WARNING : This model may not be modified, converted, distributed for free,
or sold without the prior written permission of the author. Other
restrictions ...
Unreal Tournament Plug-in Player Model
============================================================================================
WARNING : This model may not be modified, converted, distributed for free,
or sold without the prior written permission of the author. Other
restrictions ...
- Tue Apr 29, 2025 9:57 am
- Forum: Server
- Topic: MH-TheSewers2X[WEO] - dispersion pistol healing warlord
- Replies: 1
- Views: 5605
Re: MH-TheSewers2X[WEO] - dispersion pistol healing warlord
Whow, how did we kill the Warlord in previous matches? :roll:
Reason for this is that mapper has set Warlord's ReducedDamagePct to 200 for the DamageType 'exploded' while the range of ReducedDamagePct should be 0 to 1.
The formula that calculates the damage is
actualDamage = float(actualDamage ...
Reason for this is that mapper has set Warlord's ReducedDamagePct to 200 for the DamageType 'exploded' while the range of ReducedDamagePct should be 0 to 1.
The formula that calculates the damage is
actualDamage = float(actualDamage ...