Search found 202 matches
- Sat Jul 06, 2024 7:51 pm
- Forum: Maps
- Topic: Message fades too slow (SOLVED!
- Replies: 3
- Views: 2209
Re: Message fades too slow
Found the reason: MapVote has been updated and the default properties of MVULClientSettings.bUseMsgTimeout and MsgTimeOut have been changed accidentally. To fix the problem, open MapVote, change to "Config" and disable the setting "Change Message Expiration Time" (see pic). (Opti...
- Thu May 09, 2024 6:45 am
- Forum: Server
- Topic: Favorite weapons
- Replies: 6
- Views: 5625
Re: Favorite weapons
Thanks for info.
- Tue May 07, 2024 11:40 am
- Forum: Server
- Topic: Mapvote change
- Replies: 0
- Views: 1552
Mapvote change
Mapvote now disables the n last chosen maps for voting.
- Mon Apr 22, 2024 9:00 am
- Forum: Server
- Topic: MH-EpicTown Crashing
- Replies: 3
- Views: 2398
Re: MH-EpicTown Crashing
There is a newer 469d version.
And also version 1 of MH-EpicTown is out.
But I assume you have already noticed that on UT99.org.
And also version 1 of MH-EpicTown is out.
But I assume you have already noticed that on UT99.org.
- Sun Apr 21, 2024 8:10 am
- Forum: Server
- Topic: MH-EpicTown Crashing
- Replies: 3
- Views: 2398
Re: MH-EpicTown Crashing
If I remember correctly, that map has an integrated "MHEnd-Display" by a green square. It is realized as a HUD extension and obviously conflicts with the HUD extension of Nexgen.
Other player also have this issue and Buggie says probably with using v469 of UT this error will not occur.
Other player also have this issue and Buggie says probably with using v469 of UT this error will not occur.
- Mon Mar 11, 2024 8:35 pm
- Forum: Game Moderation
- Topic: Ban Appeal
- Replies: 2
- Views: 2579
Re: Ban Appeal
I was banned for a week for ending the round prematurely. Most players don't like it if match ends and there are monsters left. If you ended without knowing that or by accident, a ban for a week is a bit oversized. ;) I removed your ban but keep in mind that Monsterhunt is a team game, and please r...
- Tue Feb 20, 2024 9:08 am
- Forum: Barbies Monsterhunt Tank World
- Topic: Rocks damages
- Replies: 1
- Views: 2994
Re: Rocks damages
I didn't change there anything, but XVehicles was updated to v61 recently. Maybe Buggie has changed something there?
(1)Buggie wrote:- Rework MH shield against unknown type of damage (now work against EXU and NW3 weapons damage).
- Mon Feb 12, 2024 9:39 am
- Forum: Barbies Monsterhunt Tank World
- Topic: Problem with new version of XV
- Replies: 1
- Views: 1817
Re: Problem with new version of XV
With last update of XV we cant change the height, the angle of vision (mouse wheel or delete key) of all tanks in all maps. :? Do you have an account for UT99.org? Then better ask directly the maintainer Buggie for that there: XVehicles (Network play) (VCTF, VMH for UT99), V61 PS: See also post mut...
- Mon Dec 18, 2023 10:04 pm
- Forum: Barbies Monsterhunt Tank World
- Topic: 2 problems
- Replies: 4
- Views: 5436
Re: Collision size
Problem 2: in AfterDark and AfterDark2 there are 2 big skaarjs on the sides of the big room before last room. But since last week they have half of the body in ground and because of that they are hard to shoot. Fixed in next update. (Reason was damaged brain: I confused "<" with ">&q...
- Mon Dec 18, 2023 9:33 pm
- Forum: Barbies Monsterhunt Tank World
- Topic: 2 problems
- Replies: 4
- Views: 5436