[fixed] MH-ZombieCorridor: boss too weak

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Man_With_No_Body
Posts: 75
Joined: Sat Mar 26, 2022 8:35 pm

[fixed] MH-ZombieCorridor: boss too weak

Post by Man_With_No_Body »


=weak final boss =
build: 4338
date: 21.07. 2022
map: MH-ZombieCorridor.unr
bug/glitch relevance (low/middle/ high): middle
description: extremely powerful weapons on the map, final boss “Zombie Brute” too weak. Because of giant size, boss is static.
suggestion:
More big sized bosses
and/or smaller sized bosses (nimble)
and/or boss boost to 50.000 -100.000HP.
Last edited by Man_With_No_Body on Sun Oct 09, 2022 12:51 pm, edited 1 time in total.
Barbie
Site Admin
Posts: 197
Joined: Thu Nov 08, 2018 7:12 am

Re: MH-ZombieCorridor: boss too weak

Post by Barbie »

Man_With_No_Body wrote: Sat Aug 13, 2022 10:08 pm final boss “Zombie Brute” too weak.
Let's see how this works:

Code: Select all

	if (FindActorByName('ZombieBrute0', A, 'ZombieBrute'))
	{
		Brute(A).DrawScale = 5; // mapper's choice: 15
		Brute(A).Health = 30000; // default: 340
		Brute(A).RangedProjectile = Class'Botpack.WarShell'; // default: Class'HauntedCreatures.Glob'
		Brute(A).ReducedDamageType = 'RedeemerDeath'; // default: 'exploded'
		Brute(A).ReducedDamagePct = 0.9; // default: 0.3
		Brute(A).WhipDamage = 255; // default: 55
		PatchCount++;
	}
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