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Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 4:41 pm
by OVH
Aphex wrote: Thu Aug 20, 2026 2:03 pm
Try increasing this value
And what about this "Cluster" audio? They advertise it as replacement for Galaxy
Its a bit better with more channels but its not spectacular and the hit sounds still take over the game sounds. Very bad.
I dont know about Cluster audio I will try it later.
More glitchs:
Vertical lines in explosions I have never seen that before:

- Lines1.png (556.73 KiB) Viewed 451 times

- Lines2.png (547.51 KiB) Viewed 451 times
And more moiré on the wall in Crescendo:

- MoreMoiré.png (1.06 MiB) Viewed 451 times
Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 8:10 pm
by Aphex
Vertical lines in explosions I have never seen that before:
Just checked and it happens on IC Bind only. On regular DX 11 no such issue.
And more moiré on the wall in Crescendo:
Try this:
Set renderer to regular DX 11 (no IC Bind)
Then in Preferences (Console)
Set AA to desired level (or leave at 0)
Then Set LOD Bias to 0 or 1 (don't set too much or distant objects may be very blurry), and Don't set to Negative or will be even more Moire)

- advprefs-dx11.jpg (108.43 KiB) Viewed 166 times

- dx11-lod0.jpg (920.16 KiB) Viewed 166 times
I think it should look good now
Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 8:10 pm
by OVH
Aphex wrote: Thu Aug 20, 2026 2:03 pm
And what about this "Cluster" audio? They advertise it as replacement for Galaxy
I played one map with many players with Cluster audio. Nothing special not better not worse.
But then on map change:

- ClusterMusic.png (10.08 KiB) Viewed 165 times
Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 8:17 pm
by Aphex
on map change
And Galaxy just loads "UT Menu" in case of problems. I think better don't use Cluster then. When I tried it, it never worked, but for others it did.
Try LOD Bias and see if it fixes the Moire
Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 8:29 pm
by OVH
I think I found the error: its when I set Use digital music to False. Like in Galaxy.
I dont use UT music.
LODBias is already set to 0.
Re: D3D11 moiré effect
Posted: Fri Aug 21, 2026 8:30 pm
by Aphex
LODBias is already set to 0.
And if set to 1?
You can try fraction too (like 0.666667 or 1.333337) to fine-tune