FYI:
A new version released: MH-AD_Concrete_LAB_V1
- deleted texture “ShaneSky.utx / pantileb” and replaced by “Texture'genfluid.Water.Tar4”,
+ introducing MonsterEndTrigger – players must hunt almost all monsters to end the map. ( RemainingAllowed=3)
+ several fixes and other adjustments
Search found 89 matches
- Sat Apr 25, 2026 6:43 pm
- Forum: Server
- Topic: Can't find Pallete for some maps
- Replies: 6
- Views: 357334
- Mon Apr 13, 2026 9:35 pm
- Forum: Server
- Topic: Can't find Pallete for some maps
- Replies: 6
- Views: 357334
Re: Can't find Pallete for some maps
ShaneSky.utx
The original file has 13 low res textures
and size 0,6 Mb.
ShaneSky_Win7_version.jpg
Try launch the Unreal Editor and check your ShaneSky.utx.
1. UnrealTournament \System \ UnrealEd
2. then in the UnrealEd navigate: View \ Texture Browser
3. then in the Texture Browser ...
The original file has 13 low res textures
and size 0,6 Mb.
ShaneSky_Win7_version.jpg
Try launch the Unreal Editor and check your ShaneSky.utx.
1. UnrealTournament \System \ UnrealEd
2. then in the UnrealEd navigate: View \ Texture Browser
3. then in the Texture Browser ...
- Fri Jan 30, 2026 11:32 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 1721872
Re: DOOM map conversions?
Cacodemon aka reskined Gasbag in the MH-AhellDay.
Now I have pack of seven utx files (sarcasm).
Doom.utx, Doom1.utx, doom2.utx, doom2T.utx, DoomTex.utx , doom2n.utx, Doom2tex,utx
Now I have pack of seven utx files (sarcasm).
Doom.utx, Doom1.utx, doom2.utx, doom2T.utx, DoomTex.utx , doom2n.utx, Doom2tex,utx
- Fri Jan 30, 2026 6:25 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 1721872
Re: DOOM map conversions?
To your attention - MH-XV-MeltTown
https://ut99.org/viewtopic.php?p=133900#p133900
https://unrealarchive.org/unreal-tournament/maps/xvehicles/M/mh-xv-melttownv1_9fdb429f.html
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this ...
https://ut99.org/viewtopic.php?p=133900#p133900
https://unrealarchive.org/unreal-tournament/maps/xvehicles/M/mh-xv-melttownv1_9fdb429f.html
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this ...
- Fri Oct 31, 2025 12:55 am
- Forum: Server
- Topic: Halloween pack
- Replies: 8
- Views: 661027
Re: Halloween pack
MH-ATAA5e cannot be completed.
Because of Instant remover (BPak) is replaced by a Rocket launcher.
The last crystal cannot be destroyed and the MHEND event is never raised.
Snapshot from the game. Someone on the right is desperately shooting Megashock ))
Because of Instant remover (BPak) is replaced by a Rocket launcher.
The last crystal cannot be destroyed and the MHEND event is never raised.
Snapshot from the game. Someone on the right is desperately shooting Megashock ))
- Sun Oct 12, 2025 12:49 pm
- Forum: Misc | Off-Topic
- Topic: Rocketeer
- Replies: 3
- Views: 147405
Re: Rocketeer
date: 16.05.2022
maps: MH-RTrainV4
Another screenshot from online-play.
maps: MH-RTrainV4
Another screenshot from online-play.
- Sat Jul 26, 2025 8:03 pm
- Forum: Maps
- Topic: My map for Test-server
- Replies: 14
- Views: 240153
Re: My map for Test-server
It´s highly recommended to use " MapChecker - special tool for UnrealEd for check for well-known map mistakes. "
https://ut99.org/viewtopic.php?t=14809
MapChecker: ------- Found 372 problems "MH-Computer-test1.unr"
MapChecker: Actors use LifeSpan != 0, like Carcass able disappear before ...
https://ut99.org/viewtopic.php?t=14809
MapChecker: ------- Found 372 problems "MH-Computer-test1.unr"
MapChecker: Actors use LifeSpan != 0, like Carcass able disappear before ...
- Sat Jun 14, 2025 4:00 pm
- Forum: Maps
- Topic: MH-Proxima: scoreboard text
- Replies: 1
- Views: 16223
Re: MH-Proxima: scoreboard text
Possible solution. Proof of concept.
MH-Proxima_new_values.jpg
New values:
--- SpectatorCamFix SpectatorCamFix0 ---
bSkipView=True
bDynamicLight=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="compl"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-23135.949219,Y=-20856 ...
MH-Proxima_new_values.jpg
New values:
--- SpectatorCamFix SpectatorCamFix0 ---
bSkipView=True
bDynamicLight=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="compl"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-23135.949219,Y=-20856 ...
- Sun Jun 08, 2025 8:48 am
- Forum: Maps
- Topic: MH-TheFunhouse: deadly spot
- Replies: 6
- Views: 45166
Re: MH-TheFunhouse: deadly spot
which server: Barbies Monsterhunt World, server build: 4875
which server: Barbies public test server, server build: 4896
ut.exe : v469e RC8
date: 07.06.2025
map: MH-TheFunhouse
bug_glitch relevance (low/middle/ high): high
description:
Unfortunately, the case has been reopened(((
Same deadly spot ...
which server: Barbies public test server, server build: 4896
ut.exe : v469e RC8
date: 07.06.2025
map: MH-TheFunhouse
bug_glitch relevance (low/middle/ high): high
description:
Unfortunately, the case has been reopened(((
Same deadly spot ...
- Sun Mar 16, 2025 4:14 pm
- Forum: Maps
- Topic: Face the vehicles
- Replies: 1
- Views: 74739