BarbiesWorld
Posted: Fri Feb 27, 2026 5:45 pm
BarbiesWorld.u is not the same on tanks server than on normal and test server so we must close and restart UT when we want to change server. 
Forum for the Unreal Tournament Server 'BarbiesWorld'
https://forum.barbies.world/
I changed replacing Old Unreal Weapons from "IsA()" to "==". So if a map contains custom weapons derived from Old Unreal Weapons, they are NOT replaced. Do you know a map (except MH-Barracks) where such weapons are in?
what map are you referring to?
I didn't change anything concerning Old Unreal weapons. The replacement is done similar to original MonsterHunt code:Aphex wrote: Fri Mar 06, 2026 8:09 pm Stinger flames get stuck when you shoot non-stop
Minigun feels weaker
Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other sound etc etc? At least it will make weapons look and feel authentic, to justify the upgrade.
Code: Select all
function Actor CheckReplacementOldUnrealWeapon(Weapon W) {
if (W == Class'UnrealShare.Stinger')
return SpawnAndPasteActor(W, "MonsterHunt.OLStinger");
if (QuadShot(W) != None) // buggy graphics
return SpawnAndPasteActor(W, CProjectPrefix $ "QuadshotSB");
//return SpawnAndPasteActor(W, "Botpack.UT_FlakCannon") == None;
// OlRifle is not visible after feign death --SB, 2023-10-22
if (W == class'UnrealI.Rifle')
return SpawnAndPasteActor(W, CProjectPrefix $ "OlRifleSB");
if (W == class'Razorjack')
return SpawnAndPasteActor(W, "MonsterHunt.OLRazorjack");
if (W == class'Minigun')
return SpawnAndPasteActor(W, "MonsterHunt.OLMinigun");
if (W == class'AutoMag')
return SpawnAndPasteActor(W, "MonsterHunt.OLAutoMag");
if (W == class'Eightball')
return SpawnAndPasteActor(W, "MonsterHunt.OLEightball");
if (W == class'FlakCannon')
return SpawnAndPasteActor(W, "MonsterHunt.OLFlakCannon");
if (W == class'ASMD')
return SpawnAndPasteActor(W, "MonsterHunt.OLASMD");
if (W == class'GesBioRifle')
return SpawnAndPasteActor(W, "MonsterHunt.OLGESBioRifle");
if (W == class'DispersionPistol')
return SpawnAndPasteActor(W, "MonsterHunt.OLDPistol");
return W; // keep all other weapons
}
Code: Select all
if (Stinger(W) != None)
return SpawnAndPasteActor(W, "MonsterHunt.OLStinger");
[...]No, unfortunately, I don't know other such mapsBarbie wrote: Fri Mar 06, 2026 8:46 pmDo you know a map (except MH-Barracks) where such weapons are in?