Page 1 of 2
MH-ValleyOfEllora+
Posted: Fri Oct 25, 2024 10:42 pm
by HellFire
Hello,
This map has been started over and over again and I finally found the time and will to finish it.
It will definitely be my last map, especially considering the state of the game and the very limited amount of people still being online.
Hopefully this will still please some people and hopefully bring some joy to an unfortunately dying game.
See the next page for the updated download link!
Enjoy!
Re: MH-ValleyOfEllora
Posted: Sat Oct 26, 2024 8:00 am
by Barbie
(Hint: In above post I changed the soon expiring download link to an attached file on forum.)
Re: MH-ValleyOfEllora
Posted: Sat Oct 26, 2024 9:32 am
by HellFire
Thank you, that is indeed more convenient!
Re: MH-ValleyOfEllora
Posted: Sat Oct 26, 2024 10:29 am
by HeadShotUT
HellFire wrote: ↑Fri Oct 25, 2024 10:42 pm
Hopefully this will still please some people and hopefully bring some joy to an unfortunately dying game.
UT going stronger
there is amazing group of developers and modders and map makers who working hard to bring - make Unreal for a Real.
The main problem are only a dozen of people really know there is 469 now and Unreal Redux on the way.
Epic made a big mistake dropping Unreal from the whole market as a retro game with OldUnreal deep fixes.
Only with a slight update will be completely playable on phones.
Phones have bigLITLE technology of processors who have 1 or 2 powerful CPU cores and few energy efficient slower ones.
UT needs only 1 core and any simple GPU.
Interface was made for small 15" CRT 1024:768 4:3 monitors and 4K 21:9 smartphones can have a greater 2 controllers aside a game screen.
Re: MH-ValleyOfEllora
Posted: Sat Oct 26, 2024 6:04 pm
by Barbie
HeadShotUT wrote: ↑Sat Oct 26, 2024 10:29 am
The main problem are only a dozen of people really know there is 469 now
The ratio of v469 against all other versions is 5:1 (this year).
See statistics from "BarbiesWorld" main MH server:
$ grep "HELLO REVISION=" ucc.init.sh-2024-*|sed s/.*:\ //|sort |uniq -c
Code: Select all
1 HELLO REVISION=0 MINVER=338 VER=338
6 HELLO REVISION=0 MINVER=400 VER=400
337 HELLO REVISION=0 MINVER=400 VER=432
20053 HELLO REVISION=0 MINVER=400 VER=436
1881 HELLO REVISION=0 MINVER=432 VER=436
1783 HELLO REVISION=0 MINVER=432 VER=451
98622 HELLO REVISION=0 MINVER=432 VER=469
Re: MH-ValleyOfEllora
Posted: Sun Oct 27, 2024 7:34 am
by datsi
Nice map.Need little more thinking than usually players on this server like
Find only 1 secret,didnt give me time to search the others 3.
Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them. Also maybe some others need be faster too?
Re: MH-ValleyOfEllora
Posted: Sun Oct 27, 2024 7:55 am
by HeadShotUT
Barbie wrote: ↑Sat Oct 26, 2024 6:04 pm
HeadShotUT wrote: ↑Sat Oct 26, 2024 10:29 am
The main problem are only a dozen of people really know there is 469 now
The ratio of v469 against all other versions is 5:1 (this year).
See statistics from "BarbiesWorld" main MH server:
$ grep "HELLO REVISION=" ucc.init.sh-2024-*|sed s/.*:\ //|sort |uniq -c
Code: Select all
1 HELLO REVISION=0 MINVER=338 VER=338
6 HELLO REVISION=0 MINVER=400 VER=400
337 HELLO REVISION=0 MINVER=400 VER=432
20053 HELLO REVISION=0 MINVER=400 VER=436
1881 HELLO REVISION=0 MINVER=432 VER=436
1783 HELLO REVISION=0 MINVER=432 VER=451
98622 HELLO REVISION=0 MINVER=432 VER=469
I mean dozen of people who ever played UT and want to play once again and new ones who can't even know about UT anymore. Isn't available on game stores.
Retro gaming are really popular nowadays there is plenty of retro like designed games.
I'm sure updated UT would be a nice experience for those who play modern FPS with eye candy graphics complicated mechanics and micro transactions
Re: MH-ValleyOfEllora
Posted: Sun Oct 27, 2024 9:29 am
by HellFire
datsi wrote: ↑Sun Oct 27, 2024 7:34 am
Nice map.Need little more thinking than usually players on this server like
Find only 1 secret,didnt give me time to search the others 3.
Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them. Also maybe some others need be faster too?
Plenty more opportunities to find the other secrets
The reason there's only 2 Slith's spawning was because I tested it offline and with more or faster spawning Slith's it became a bit tough and annoying while focusing on the Boss aswell. The capacity of 100 is for keeping areas you or other players might walk through a bit alive to prevent it being a deadzone. I don't know if there's value to some people to clear out all monsters necessarily?
Re: MH-ValleyOfEllora
Posted: Sun Oct 27, 2024 11:11 am
by OVH
datsi wrote: ↑Sun Oct 27, 2024 7:34 am
Can u only reduce the count of 100 sliths or at least make them spawn faster coz zzzzzzzzzzzzzzzzzz on them.
Yes this is too long.
+1
Re: MH-ValleyOfEllora
Posted: Sun Oct 27, 2024 11:18 am
by HellFire
I'm working on a small fix, including some things that were found by someone else on UT99.org, I'll make sure to change it to 30 while I'm at it and reduce some of the other creature factories aswell!