XV-MH-FalloutShelter
Posted: Tue Dec 13, 2022 10:25 pm
When I first played the MH-FalloutShelter, I had the dream to add some vehicles to the map.
XV-modification lasted 2-3 hours, few tests are recommended then.
Thank you Barbie for the perfect guide, it´s easy to use it. Help for preparing maps for XVehicles-viewtopic.php?p=4316#p4316
...........................Feel free fulfill your idea for new XV-map............................
XV-map: XV-MH-FalloutShelterV0
XV version: XVehiclesV51
Description: XV modifications for the MH-FalloutShelterV0
Modifications date: 13.12.2022
Modifications by: Nobody
OOB - order of battles
- in bracket are non-Factory vehicle:
- Shrali ...... (1) pcs
ML ...... 1 pcs
GK1 ...... 2 pcs
Kraht ...... 1 pcs
Helico ...... 2 pcs
Manta ...... 5 pcs
JeepTDX ...... 2+(1) pcs
JeepSDX ...... (14) pcs
FixGun ...... 2 pcs
SystemConsole recommended commands:
- behindview 1 ..... 3rd Person Mode
behindview 0 ..... 1st Person Mode
+ Shrali (1 pcs) , JeepTDX (1 pcs) and all JeepSDX become “non-Factory”
+ all other vehicles are “Factory” based
+ Kraht, GK1, Helico can drive until lowest level, but unable to passed through narrow gates next to the MH-END
+ JeepSDX, JeepTDX , Manta can drive even further to the MH-END.
+ Shrali “non-Factory” now, after cleaning surface become useless.
Plot: Light armored vehicles crashed each others. Proof of chaos when nuclear bombs fell from heaven. Two abandoned tanks guarded entrance to the shelter, gun barrels pointed to the incoming people. Huge Shrali (bingo fuel) drove as close as possible to the fallout shelter …. War Never Changes.