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[fixed] MH-ZombieCorridor: boss too weak
Posted: Sat Aug 13, 2022 10:08 pm
by Man_With_No_Body
=weak final boss =
build: 4338
date: 21.07. 2022
map: MH-ZombieCorridor.unr
bug/glitch relevance (low/middle/ high): middle
description: extremely powerful weapons on the map, final boss “Zombie Brute” too weak. Because of giant size, boss is static.
suggestion:
More big sized bosses
and/or smaller sized bosses (nimble)
and/or boss boost to 50.000 -100.000HP.
Re: MH-ZombieCorridor: boss too weak
Posted: Wed Sep 07, 2022 7:44 pm
by Barbie
Man_With_No_Body wrote: ↑Sat Aug 13, 2022 10:08 pm
final boss “Zombie Brute” too weak.
Let's see how this works:
Code: Select all
if (FindActorByName('ZombieBrute0', A, 'ZombieBrute'))
{
Brute(A).DrawScale = 5; // mapper's choice: 15
Brute(A).Health = 30000; // default: 340
Brute(A).RangedProjectile = Class'Botpack.WarShell'; // default: Class'HauntedCreatures.Glob'
Brute(A).ReducedDamageType = 'RedeemerDeath'; // default: 'exploded'
Brute(A).ReducedDamagePct = 0.9; // default: 0.3
Brute(A).WhipDamage = 255; // default: 55
PatchCount++;
}