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MH-Proxima: scoreboard text
Posted: Sat Aug 13, 2022 10:04 pm
by Man_With_No_Body
= scoreboard difficult to read text =
build: 4163
date: june / july 2022
maps: e.g. MH-ProximaV1.unr
bug/glitch relevance (low/middle/ high): low
description: Game-over, scoreboard difficult to read. Light brown text over bright background.
suggestion: double colored characters (eg. white letters outlined black)

- BUG MH-Proxima(difficult_to_read).jpg (68.94 KiB) Viewed 5953 times
Re: MH-Proxima: scoreboard text
Posted: Sat Jun 14, 2025 4:00 pm
by Man_With_No_Body
Possible solution. Proof of concept.

- MH-Proxima_new_values.jpg (49.34 KiB) Viewed 1108 times
New values:
--- SpectatorCamFix SpectatorCamFix0 ---
bSkipView=True
bDynamicLight=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="compl"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-23135.949219,Y=-20856.412109,Z=15134.822266)
Rotation=(Pitch=2347,Roll= 0, Yaw=2556)
OldLocation=(X=-21778.257812,Y=-20128.966797,Z=12416.389648)
bSelected=True
Mesh=LodMesh'UnrealShare.IPanel'
Name="SpectatorCamFix0"
Old settings:
--- SpectatorCamFix SpectatorCamFix0 ---
bSkipView=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="compl"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-21778.257812,Y=-20128.966797,Z=12416.389648)
Rotation=(Pitch=-3480,Yaw=3464)
OldLocation=(X=-21778.257812,Y=-20128.966797,Z=12416.389648)
bSelected=True
Mesh=LodMesh'UnrealShare.IPanel'
Name="SpectatorCamFix0"