MH-TheFunhouse: deadly spot

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Man_With_No_Body
Posts: 75
Joined: Sat Mar 26, 2022 8:35 pm

MH-TheFunhouse: deadly spot

Post by Man_With_No_Body »


= deadly spot -goodies=
build: 4338
date: 17.07.2022
map: MH-TheFunhouse.unr
bug/glitch relevance (low/middle/ high): high
description: Deadly spots under the stair and near the goodies (health and shield ScubaGear0,1,2,3 and Armor2). “Player XYZ left a small crater”. I died there 3 seconds after respawn.
BUG MH-The Funhouse_deadly spot.jpg
BUG MH-The Funhouse_deadly spot.jpg (91.63 KiB) Viewed 4938 times
Last edited by Man_With_No_Body on Wed Nov 09, 2022 8:08 pm, edited 2 times in total.
Barbie
Site Admin
Posts: 197
Joined: Thu Nov 08, 2018 7:12 am

Re: MH-TheFunhouse: deadly spot

Post by Barbie »

Are we talking about the areas around UT_ShieldBelt0 and MedBox2? I just tested that on my local test server and found no problems. Maybe you can try to reproduce it running the map local.
Man_With_No_Body
Posts: 75
Joined: Sat Mar 26, 2022 8:35 pm

Re: MH-TheFunhouse: deadly spot

Post by Man_With_No_Body »

I did offline test and was able to reproduce the bug on the 1st try)

 
Reproduce:
0) Ueditor remove object: Flare1,Flare3, ShockCore0, Armor2, ScubaGear0, ScubaGear1, ScubaGear2, ScubaGear3, Slith0. (non-mandatory step and could be skipped! - removing objects just clear the overall view)
1) hold key / hold two keys simultaneously and move slowly:
forward .......................... (even single key worked)
or forward +crouch ......... (this combo is the best)
or forward + strafe left
or forward + strafe right
or forward + left SHIFT(walk)
or forward + SPACE(jump)
.....(this combo caused my first online death)
2) hit the wall at the specific spot (look at the above screenshot-dead corpse is the hint. Location: PlayerStart and under the stair. Deadly spot -wall in the proximity ScubaGear1)
3) player XYZ left a small crater
 
Expected result: player alive
Actual result: player died

As far there is one more glitch:
ScubaGear0 - Properties/Movement – Location- Z (-64,899849). All other nearby objects have Z value (-64,000000).

At same spot are weird path lines:
View/ ShowPath


Suggestion:
- delete ScubaGear1
- and place unbreakable/unmovable Barrel



P.S. sorry Barbie it´s again up to you and I am returning the ball …..

 
 
 
Update, another screenshot:
BUG_MH-The Funhouse_deadly spot_objects.jpg
BUG_MH-The Funhouse_deadly spot_objects.jpg (82.88 KiB) Viewed 4500 times
Barbie
Site Admin
Posts: 197
Joined: Thu Nov 08, 2018 7:12 am

Re: MH-TheFunhouse: deadly spot

Post by Barbie »

Man_With_No_Body wrote: Wed Nov 09, 2022 7:49 pm I did offline test and was able to reproduce the bug on the 1st try)
Now I'm also - you have to move very close to the wall.

Looks like Brush119 causes the death zone in start area:
MH-TheFunhouse-Brush119.jpg
MH-TheFunhouse-Brush119.jpg (116.82 KiB) Viewed 4487 times
If it is removed and map recompiled, the death zone seems to be away.
Man_With_No_Body
Posts: 75
Joined: Sat Mar 26, 2022 8:35 pm

Re: MH-TheFunhouse: deadly spot

Post by Man_With_No_Body »

I verified:

1. delete Brush119
2. Build Geometry
3. play Map
4. no more dead-spot )

Nice catch and case close.
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