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MH-JfF-Dalkove
Posted: Sat May 01, 2021 12:32 pm
by Voltoyle
This map is a bloody mess, some of the hills/slopes have holes that cause any players accidentally entering those to suddenly die; one of them being near spawnpoint.
In addition, spamming the map with 1 gazillion warlords + giant mantas with several thousand HP each, and starting with just a biorifle ain't fun
Re: MH-JfF-Dalkove
Posted: Sat May 01, 2021 10:01 pm
by Barbie
There is a secret room with heavy weapons. Once reached, game is much easier. Has Datsi a description for that on Discord?
Re: MH-JfF-Dalkove
Posted: Sat Aug 13, 2022 8:55 pm
by Barbie
Impossible to upload the map at UnrealArchive.org, so I added it here.
Re: MH-JfF-Dalkove
Posted: Sat Aug 13, 2022 9:33 pm
by Man_With_No_Body
= deadly spot nr.1 =
build: 4338
date: june / july 2022
maps: MH-JfF-Dalkove
bug/glitch relevance (low/middle/ high): low for regular player/ high for secret´s hunter like me.
description: “Player XYZ left a small crater”. Deadly spot under shelf.
suggestion: Immovable and undestroyable boxes to cover deadly spots.
- BUG MH-JFF-Dalkove_deadly_spot_nr1.jpg (79.38 KiB) Viewed 4815 times
= deadly spot nr.2 - 8=
build: 4339
date: 31.07.2022
maps: MH-JfF-Dalkove
bug/glitch relevance (low/middle/ high): very high
description: “Player XYZ left a small crater”. Deadly spot = red marks on overall map.
suggestion: Immovable and undestroyable boxes to cover deadly spots.
- BUG MH-JFF-Dalkove_deadly_spot_7x.jpg (119.62 KiB) Viewed 4806 times
= buried pupae=
build: 4338
date: june / july 2022
maps: MH-JfF-Dalkove
bug/glitch relevance (low/middle/ high): very low
description: Base entrance in close proximity there is buried pupae. Difficult to find. Could be killed either.
suggestion: none
- BUG MH-JFF-Dalkove_pupae.jpg (91.62 KiB) Viewed 4815 times
Re: MH-JfF-Dalkove
Posted: Wed Nov 13, 2024 10:10 pm
by Barbie
Reworked with the new UnrealEd from OldUnreal-UTPatch469e-Windows-test769 and uploaded on main and test server as MH-JfF-Dalkove-SBFix2 (section "Big Maps"); please don't distribute it now. If map runs stable, I'll release it in public.