Page 1 of 1

Heavy lags

Posted: Sat May 25, 2019 3:22 pm
by Barbie
Since a few days the server has lags up to some seconds intermittently. It is not a problem of the UT server itself nor of the linux installation - I think another customer on that shared host is causing that problem.

I have already written a mail to the support, but they probably don't answer at weekends.

Re: Heavy lags

Posted: Wed May 29, 2019 9:22 pm
by Barbie
The provider has moved the server to another node. Let's see if this has solved the problems...

Re: Heavy lags

Posted: Sat Apr 30, 2022 10:57 am
by Man_With_No_Body
28.04.2022
from circa 02:20 CET to 02:40 CET ……...MH MH-R Train
from 02:40 CET to 03:20 CET …………...MH-Electrolyte

Heavy laggs, affected all players, everyone's multiple times disconnected.
5 seconds to switch a weapon, 7 seconds chat delay...etc.

Re: Heavy lags

Posted: Sat Apr 30, 2022 11:06 am
by Barbie
Thanks for reporting. Such often happens, if other customer produce a high load on the shared server - but the monitor has not recorded such for the 28. Apr 2022 around 02:00 CET (see pic). Instead there was a load peak on 27. Apr at that time.

I intend to switch to a dedicated server.

Re: Heavy lags

Posted: Sat Apr 30, 2022 5:39 pm
by Man_With_No_Body
Hmmm….. maybe I change screenshot properties ....28. or 27. don't remember.

Could you check this one?
MH-Bukie Mall server crash at 18-15 CET, date: 29.04.2022. Next map MH-Small ways.
Got titan gun -gift from decoration, maybe too much powerful for server (?), who knows…... no other suspicious thing.

server_crash_29.04.2022_(18-15CET)MH-BukieMall.jpg
server_crash_29.04.2022_(18-15CET)MH-BukieMall.jpg (132.21 KiB) Viewed 3513 times

Re: Heavy lags

Posted: Sun May 01, 2022 11:21 am
by Eternity
v469b and even v469c (before recent updates) still had a few ways for crash... The last prominent bugs discovered that caused crash was the bug in States and the bug in Garbage Collector that produced Access Violation error in some specific cases... This should be taken into account when inspecting the crash and considering its possible reasons.

It is also likely the lags could be a result of the flood of some kind... Especially if a Steal field in iostat/top etc. has no any suspiciously high values that would indicate a neighbour node producing too high load...