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Re: DOOM map conversions?
Posted: Sun Jul 05, 2026 10:52 pm
by Barbie
Aphex wrote: Sun Jul 05, 2026 9:57 pm
They were supposed to hide projectiles, but not destroy inventory or kill pawns.
Could have been like this:
Code: Select all
class NoProjectileZone expands ZoneInfo;
event ActorEntered(actor Other) {
// Destroys all projectiles except TranslocatorTargets
if (Projectile(Other) != None && TranslocatorTarget(Other) == None)
Other.Destroy();
}
And the zone itself could be of a low height, 16 or 32 UU, like this:

- Brush19@MH-Geryon-test9.unr.jpg (37.94 KiB) Viewed 3562 times
Re: DOOM map conversions?
Posted: Sun Jul 05, 2026 11:56 pm
by Aphex
Here's the current version.
No sky zones (currently more trouble than it's worth; I'll see if it can be made in later revisions), but fixed all serious issues reported by Map Patcher.
Re: DOOM map conversions?
Posted: Mon Jul 06, 2026 9:50 am
by Aphex
Replaced Brute boss projectile with green DispersionAmmo, adjusted zone damage for some areas.
"s" version contains noprojectilezones.
If playable and no more issues I think it can be published as "...r1_u"