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Re: DOOM map conversions?

Posted: Thu Jan 29, 2026 5:10 pm
by Aphex
Fixed all paths, updated actor properties
Updated function PlayWaiting()
Removed blocking columns

Re: DOOM map conversions?

Posted: Fri Jan 30, 2026 6:25 pm
by Man_With_No_Body
To your attention - MH-XV-MeltTown
https://ut99.org/viewtopic.php?p=133900#p133900
https://unrealarchive.org/unreal-tourna ... b429f.html

+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.

What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 (SevenB.u )

Monster pic:
https://ut99.org/download/file.php?id=16139&mode=view


P.S. Doom.utx, Doom1.utx, doom2.utx, doom2T.utx, DoomTex.utx have almost identical content.

But where is the link for Doom2tex (?)

Mapchecker: “Warning: Failed loading package: Can't find file for package Doom2tex..”

Re: DOOM map conversions?

Posted: Fri Jan 30, 2026 8:08 pm
by Aphex
Man_With_No_Body wrote: Fri Jan 30, 2026 6:25 pm To your attention - MH-XV-MeltTown
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.

What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 (SevenB.u )

Monster pic:
https://ut99.org/download/file.php?id=16139&mode=view
Thanks!
Yes, I remember this map. Its 3d models are taken from old version of "jDoom/Doom Remake 2".
I remember them not having good animations, sometimes even looking worse than the sprites. But, may work as a "last measure".
Man_With_No_Body wrote: Fri Jan 30, 2026 6:25 pm P.S. Doom.utx, Doom1.utx, doom2.utx, doom2T.utx, DoomTex.utx have almost identical content.
I don't remember them having animated flats and textures done the same way as in DOOM.
Man_With_No_Body wrote: Fri Jan 30, 2026 6:25 pm But where is the link for Doom2tex (?)
Mapchecker: “Warning: Failed loading package: Can't find file for package Doom2tex..”
Doom2Tex is in the original post, "My2DoomMaps", along with the DOOM Pawns. You can check out these versions to see DOOM monsters in action -- but it will have older, unfixed map revisions you first seen.
I decided to make subsequent updates "incremental", assuming it was already uploaded to server.

Re: DOOM map conversions?

Posted: Fri Jan 30, 2026 11:32 pm
by Man_With_No_Body
Cacodemon aka reskined Gasbag in the MH-AhellDay.
gasbag_MH-AhellDay.jpg
gasbag_MH-AhellDay.jpg (77.48 KiB) Viewed 25342 times
 
Now I have pack of seven utx files (sarcasm).
Doom.utx, Doom1.utx, doom2.utx, doom2T.utx, DoomTex.utx , doom2n.utx, Doom2tex,utx
 

Re: DOOM map conversions?

Posted: Wed Feb 04, 2026 1:56 am
by Aphex
First Release versions.

Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)

Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will dislike this much.

If play fine on Test --> can be uploaded to regular.

Both maps starting weapon: Old Automag/Akimbo
No heavy xloc, no jump restriction
Migrate monster health multipliers from existing Test versions

Subsequent maps will be converted with all experience gained while doing these two in mind.

Re: DOOM map conversions?

Posted: Wed Feb 04, 2026 9:08 am
by OVH
Maps MH-Crater_r1 and MH-Catwalk_r1 dont load on normal server. Some package is missing because when you vote for a Doom map then another map is loaded.

Re: DOOM map conversions?

Posted: Wed Feb 04, 2026 10:18 am
by Aphex
All required files should be in the original post.
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed

Edit by SeriousBarbie: URL fixed

Re: DOOM map conversions?

Posted: Wed Feb 04, 2026 3:32 pm
by Barbie
OVH wrote: Wed Feb 04, 2026 9:08 am Maps MH-Crater_r1 and MH-Catwalk_r1 dont load on normal server. Some package is missing because when you vote for a Doom map then another map is loaded.
Ops. :oops:
Fixed!