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Re: D3D11 moiré effect

Posted: Tue Aug 18, 2026 9:46 pm
by OVH
Aphex wrote: Tue Aug 18, 2026 3:50 pm
More Resolution scale make things worse for me.
You tried "3.000000"? It looks exactly (pixel-by-pixel) as on D3D9 for me, basically solving what you inquired about.
Yes I tried it and its making more moiré. So I keep it like it is now.


Aphex wrote: Tue Aug 18, 2026 3:50 pm You have lags without V-Sync? :roll: just to your preference.
If you still want VSync, I recommend you still make these changes (to adjust game for DirectX), maybe disable V-Sync (in renderer preferences), and then adjust V-Sync-related options (Force it from there) in Nvidia Control Panel, to reduce lag.
Its not really lags but its jumpy how can I say its not smooth. Its much better with vsync on with D3D11 and ICBIND. I have it off with D3D9.
Its set to adaptive in Nvidia control panel and always been like that.

Anyway my main problem is moiré not vsync.
I am close to what I want but the colors are a bit off. They look more like 16 bits than 32 bits. Or maybe its saturation. I will try some things but at least its playable.

Re: D3D11 moiré effect

Posted: Tue Aug 18, 2026 10:14 pm
by Aphex
Its not really lags but its jumpy how can I say its not smooth.
Yes I think it's called "screen tearing". Well, zero lag comes with such cost :D
Try "Fast" Vsync in nVidia Control Panel.
colors are a bit off. They look more like 16 bits than 32 bits. Or maybe its saturation.
usually should be good "out of the box". Can you post example pics of how it's now and "desired" look?