Re: DOOM map conversions?
Posted: Tue Jan 27, 2026 3:41 pm
Thanks, here's the updated first level, also fixed all mentioned yesterday.
If all is OK I think it's safe to upload.
If all is OK I think it's safe to upload.
Forum for the Unreal Tournament Server 'BarbiesWorld'
https://forum.barbies.world/
Map soon online on test server.
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2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: LevelInfo0 and KillingField3 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo17 and ZoneInfo18 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo40 and ZoneInfo43 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.PostBeginPlay LOG_Info: CheckZones() returned 3 issues
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2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
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NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
Nope just leftovers/duplicates. Fixed
Will do thanksBarbie wrote: Tue Jan 27, 2026 8:37 pm Here I think paths were not rebuild:I suggest using Buggies MapChecker.Code: Select all
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.RedKey1 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Yellowkey0 has no InventorySpot 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot263 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot264 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.InventorySpot266 has no inventory item 2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.Auto State Ready LOG_Info: number of suspicious inventory items and their spots: 6
To fix, need to add extra code to actor. It's currently same as Pupae, just different model and default sounds. Works just fine... aside from one specific sound (scuttle1pp).Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:Code: Select all
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
I think fixed, replaced all with 'Still'.Barbie wrote: Tue Jan 27, 2026 8:37 pm Repeated 15 times:Code: Select all
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
Why don't you put it into the map? Get it here: https://utstuff.barbies.world/#SBInvulnerability
I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?Aphex wrote: Wed Jan 28, 2026 5:55 pm I explain:
On your server, monsters are very tough, over 2x health.
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function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
I didn't notice them getting really weaker? But OK if the map will not be too easy for many players (as it's usually here).Barbie wrote: Wed Jan 28, 2026 7:31 pm I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?