DOOM map conversions?

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Barbie
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Re: DOOM map conversions?

Post by Barbie »

Aphex wrote: Sun Jul 05, 2026 9:57 pm They were supposed to hide projectiles, but not destroy inventory or kill pawns.
Could have been like this:

Code: Select all

class NoProjectileZone expands ZoneInfo;

event ActorEntered(actor Other)  {
// Destroys all projectiles except TranslocatorTargets
	if (Projectile(Other) != None && TranslocatorTarget(Other) == None)
		Other.Destroy();
}
And the zone itself could be of a low height, 16 or 32 UU, like this:
Brush19@MH-Geryon-test9.unr.jpg
Brush19@MH-Geryon-test9.unr.jpg (37.94 KiB) Viewed 3590 times
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SideViews.jpg
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Aphex
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Re: DOOM map conversions?

Post by Aphex »

Here's the current version.
No sky zones (currently more trouble than it's worth; I'll see if it can be made in later revisions), but fixed all serious issues reported by Map Patcher.
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MH-Geryon-test10.zip
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Aphex
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Re: DOOM map conversions?

Post by Aphex »

Replaced Brute boss projectile with green DispersionAmmo, adjusted zone damage for some areas.
"s" version contains noprojectilezones.
If playable and no more issues I think it can be published as "...r1_u"
Attachments
MH-Geryon-test11s.zip
(977.48 KiB) Downloaded 2 times
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