BarbiesWorld

Topics concerning the Monsterhunt Tank server.
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OVH
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BarbiesWorld

Post by OVH »

BarbiesWorld.u is not the same on tanks server than on normal and test server so we must close and restart UT when we want to change server. :(
Barbie
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Re: BarbiesWorld

Post by Barbie »

I updated the game controller "BarbiesWorld.u" accidentally on main MH server (port 7777). :facepalm:
Now I did it by intention also for XV MH server (port 9000).
Aphex
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Re: BarbiesWorld

Post by Aphex »

Hi,
UnrealI weapons affected by this update?
If yes, here's some feedback":

Automag no Akimbo (cannt take two)
Stinger flames get stuck when you shoot non-stop
Minigun feels weaker

Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other sound etc etc? At least it will make weapons look and feel authentic, to justify the upgrade.

Because currently it's "so-so" edition, weapons behave and feel very differently, like "fake imitation"..
Barbie
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Re: BarbiesWorld

Post by Barbie »

Aphex wrote: Fri Mar 06, 2026 8:09 pm UnrealI weapons affected by this update?
I changed replacing Old Unreal Weapons from "IsA()" to "==". So if a map contains custom weapons derived from Old Unreal Weapons, they are NOT replaced. Do you know a map (except MH-Barracks) where such weapons are in?
Aphex wrote: Fri Mar 06, 2026 8:09 pm Automag no Akimbo (cannt take two)
what map are you referring to?
Aphex wrote: Fri Mar 06, 2026 8:09 pm Stinger flames get stuck when you shoot non-stop
Minigun feels weaker

Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other sound etc etc? At least it will make weapons look and feel authentic, to justify the upgrade.
I didn't change anything concerning Old Unreal weapons. The replacement is done similar to original MonsterHunt code:

Code: Select all

function Actor CheckReplacementOldUnrealWeapon(Weapon W) {

	if (W == Class'UnrealShare.Stinger')
		return SpawnAndPasteActor(W, "MonsterHunt.OLStinger");
	if (QuadShot(W) != None) // buggy graphics
		return SpawnAndPasteActor(W, CProjectPrefix $ "QuadshotSB");
		//return SpawnAndPasteActor(W, "Botpack.UT_FlakCannon") == None;
	// OlRifle is not visible after feign death --SB, 2023-10-22
	if (W == class'UnrealI.Rifle')
		return SpawnAndPasteActor(W, CProjectPrefix $ "OlRifleSB");
	if (W == class'Razorjack')
		return SpawnAndPasteActor(W, "MonsterHunt.OLRazorjack");
	if (W == class'Minigun')
		return SpawnAndPasteActor(W, "MonsterHunt.OLMinigun");
	if (W == class'AutoMag')
		return SpawnAndPasteActor(W, "MonsterHunt.OLAutoMag");
	if (W == class'Eightball')
		return SpawnAndPasteActor(W, "MonsterHunt.OLEightball");
	if (W == class'FlakCannon')
		return SpawnAndPasteActor(W, "MonsterHunt.OLFlakCannon");
	if (W == class'ASMD')
		return SpawnAndPasteActor(W, "MonsterHunt.OLASMD");
	if (W == class'GesBioRifle')
		return SpawnAndPasteActor(W, "MonsterHunt.OLGESBioRifle");
	if (W == class'DispersionPistol')
		return SpawnAndPasteActor(W, "MonsterHunt.OLDPistol");

	return W; // keep all other weapons
}
Previous code:

Code: Select all

if (Stinger(W) != None)
		return SpawnAndPasteActor(W, "MonsterHunt.OLStinger");
[...]
Aphex
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Re: BarbiesWorld

Post by Aphex »

Barbie wrote: Fri Mar 06, 2026 8:46 pmDo you know a map (except MH-Barracks) where such weapons are in?
No, unfortunately, I don't know other such maps
On the other hand, literally all maps i tried with Old Unreal weapons (stock) are affected with the issue I described:
You could take 2 automags, now you can't, and weapons have this "new" behaviour described above, on all maps.

Specific maps:
MH-RockTunnel
MH-TheGauntlet4
MH-TheGauntlet5
etc
datsi
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Re: BarbiesWorld

Post by datsi »

I also had some issues on MH-RockTunnel .
At some point got somehow 2 disp. pistols :lol: Like one is not annoying enough .. ;d
And when i lay down to heal faster [F] my minigun wasn't visible till i not change weapons :noidea: But for this i think happened before too,so not important i guess :D

Image
Barbie
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Re: BarbiesWorld

Post by Barbie »

The issue with the Old Unreal weapons should be fixed with version 5003 or later of game controller - running until now only on test server.

Thanks for pointing out.
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