Upgraded to v469e Release Candidate 4.
Details see Unreal Tournament v469e - Release Candidate 4 (RC4) public released! on UT99.org.
Upgraded to v469e RC 4
Re: Upgraded to v469e RC 4
Maybe problems with this version on tanks server look here: viewtopic.php?t=1900
Re: Map vote crash the server
The server has crashed and has been reloaded.
Every time you vote for a map. All maps. Voting random also crash the server.
After restart the map Subway was loaded so I voted for Subway and the server crashed again.
Its not the maps that crash the server but map vote. Same on tanks server.
Every time you vote for a map. All maps. Voting random also crash the server.
After restart the map Subway was loaded so I voted for Subway and the server crashed again.
Its not the maps that crash the server but map vote. Same on tanks server.
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Re: Upgraded to v469e RC 4
All servers crashed on every map switch, yes.
Reason short: dumb Barbie.
Reason log: In order to see what server is what in the process list, I made a hardlink to
Extracting the last update 469e-x86-RC4 overwrote
To avoid this at next update I created a script what automates checking and creating hard links.
Reason short: dumb Barbie.
Reason log: In order to see what server is what in the process list, I made a hardlink to
ucc-bin-x86
named ucc-bin-x86-(Portaddress)
, for example ucc-bin-x86-9000
and executing that instead of ucc-bin-x86
.Extracting the last update 469e-x86-RC4 overwrote
ucc-bin-x86
but kept the three hard links with portadress postfix unchanged. So files of 469e-x86-RC4 and 469e-x86-RC2 were mixed what lead to crashes at restarting servers.To avoid this at next update I created a script what automates checking and creating hard links.