Upgraded to v469e Preview 3.15 and XVehicles v71

Information about updates and changes of server stuff.
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Barbie
Site Admin
Posts: 210
Joined: Thu Nov 08, 2018 7:12 am

Upgraded to v469e Preview 3.15 and XVehicles v71

Post by Barbie »

Most noticeable changes in v469e Preview 3.15:
  • mover (Doors) block damage
  • better geometry -> less invisible obstacles
Details see New features and changes of upcoming patch 469e on UT99.org.
OVH
Posts: 16
Joined: Tue Feb 28, 2023 2:35 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by OVH »

Barbie wrote: Sat Sep 28, 2024 10:09 am Most noticeable changes in v469e Preview 3.15:
  • mover (Doors) block damage
This is a bad change. No reason to do that. UT dont work like that for 25 years :o :roll: :facepalm:
HeadShotUT
Posts: 25
Joined: Thu Dec 30, 2021 8:57 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by HeadShotUT »

Doors can't damage a player or I don't understand?
Barbie
Site Admin
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Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by Barbie »

HeadShotUT wrote: Mon Sep 30, 2024 8:09 am Doors can't damage a player or I don't understand?
Movers still can damage or kill players, depending of mapper's setup.

Explosive projectiles (Rockets, Plasma Balls, Redeemer, ...) cause a spheric damage wave when they explode. The damage wave is blocked by walls and (now also in net play) by doors. Also NPCs can not see through movers any more.
OVH wrote: Mon Sep 30, 2024 7:45 am This is a bad change. No reason to do that. UT dont work like that for 25 years :o :roll: :facepalm:
It has been a bug in UT for 25 years in online play that movers have not been blocking fasttrace() function or shock waves. Now online net play is like you play it local.
HeadShotUT
Posts: 25
Joined: Thu Dec 30, 2021 8:57 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by HeadShotUT »

Looks like it's an amazing update!

Can I use also a impact hammer to change trajectory of rockets for example?
OVH
Posts: 16
Joined: Tue Feb 28, 2023 2:35 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by OVH »

Barbie wrote: Mon Sep 30, 2024 9:40 am It has been a bug in UT for 25 years in online play
Its not a bug its a feature! This game is not real this is UNREAL! ;)
HeadShotUT
Posts: 25
Joined: Thu Dec 30, 2021 8:57 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by HeadShotUT »

No more exploit. I like it but some maps (very rare) use it as a feature like OVH said. It's possible to change it to variable according map?
OVH
Posts: 16
Joined: Tue Feb 28, 2023 2:35 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by OVH »

Its not an exploit its UT for 25 years. I killed many players with that in CTF and they killed me too. And in real live if I shoot a rocket at the door of your house and if your are inside the house I am sure you will feel the blast!
And the monsters can shoot through doors. This morning in Egyptica the titans killed Rammy through the door with stones. Unfair.
HeadShotUT
Posts: 25
Joined: Thu Dec 30, 2021 8:57 pm

Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by HeadShotUT »

In real life it's depends on strength of my doors.

Lest try this first. If it's don't work we can turn it off as Buggie said in readme.

One bug solved and another just spite? How about stones of Titan????

They fix so much code of UT99 in this update that should call more like 470 or 500 than 469e
Barbie
Site Admin
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Re: Upgraded to v469e Preview 3.15 and XVehicles v71

Post by Barbie »

OVH wrote: Tue Oct 01, 2024 10:51 am And the monsters can shoot through doors. This morning in Egyptica the titans killed Rammy through the door with stones. Unfair.
If that is true then it is a bug. Should not happen.
HeadShotUT wrote: Mon Sep 30, 2024 7:03 pm It's possible to change it to variable according map?
Probably yes.
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