[fixed] MH-UM-SpeedCircuit: MH-END radius
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- Posts: 76
- Joined: Sat Mar 26, 2022 8:35 pm
[fixed] MH-UM-SpeedCircuit: MH-END radius
= MH-UM-SpeedCircuit: MH-END radius =
server build: 4375
ut.exe : v469b
date: 07.11.2022 and 19.03.2023
map: MH-UM-SpeedCircuit1.unr
bug_glitch relevance (low/middle/ high): low (game could be played/finished either)
description:
At screenshot - moment when game was ended early and 3 monsters left.
Guess, too large CollisonRadius for MH-END. Yellow arrows point to players standing at a decent distance from the MH-END.
suggestion: decrease value for the CollisonRadius ............................ [14.04.2023 FIXED !]
Last edited by Man_With_No_Body on Sat Apr 15, 2023 11:45 am, edited 3 times in total.
Re: MH-UM-SpeedCircuit: MH-END radius
Thanks, the "MHEnd" should have default size now.
BTW: the WarheadLaunchers and SupershockRifles exists in this map only because of mapper's fault.
BTW: the WarheadLaunchers and SupershockRifles exists in this map only because of mapper's fault.
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Re: [fixed] MH-UM-SpeedCircuit: MH-END radius
The MHEnd is now bigger and moved more to the ground. Furthermore it is deactivated until the Titan is dead.