[fixed] MH-UM-SpeedCircuit: MH-END radius

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Man_With_No_Body
Posts: 75
Joined: Sat Mar 26, 2022 8:35 pm

[fixed] MH-UM-SpeedCircuit: MH-END radius

Post by Man_With_No_Body »


= MH-UM-SpeedCircuit: MH-END radius =
server build: 4375
ut.exe : v469b
date: 07.11.2022 and 19.03.2023
map: MH-UM-SpeedCircuit1.unr
bug_glitch relevance (low/middle/ high): low (game could be played/finished either)
description:
At screenshot - moment when game was ended early and 3 monsters left.
Guess, too large CollisonRadius for MH-END. Yellow arrows point to players standing at a decent distance from the MH-END.
suggestion: decrease value for the CollisonRadius ............................ [14.04.2023 FIXED !]
 
BUG MH-UM-SpeedCircuit_MH_END_radius.jpg
BUG MH-UM-SpeedCircuit_MH_END_radius.jpg (75.51 KiB) Viewed 3688 times
Last edited by Man_With_No_Body on Sat Apr 15, 2023 11:45 am, edited 3 times in total.
Barbie
Site Admin
Posts: 197
Joined: Thu Nov 08, 2018 7:12 am

Re: MH-UM-SpeedCircuit: MH-END radius

Post by Barbie »

Thanks, the "MHEnd" should have default size now.

BTW: the WarheadLaunchers and SupershockRifles exists in this map only because of mapper's fault. :P
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oops.jpg
oops.jpg (398.92 KiB) Viewed 3683 times
Barbie
Site Admin
Posts: 197
Joined: Thu Nov 08, 2018 7:12 am

Re: [fixed] MH-UM-SpeedCircuit: MH-END radius

Post by Barbie »

The MHEnd is now bigger and moved more to the ground. Furthermore it is deactivated until the Titan is dead.
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