= MH-3072-FloorWays: brush issue =
server build: 4339
ut.exe : v469b
date: 17.11.2022
map: MH-3072-FloorWays+SBMod.unr
bug_glitch relevance (low/middle/ high): middle
description: Warlord level, Brush5 and Brush102 are deadly. Noticed multiples mysterious deaths there. Players died if unintentionally touch the Brush5,Brush102 while evading monsters projectiles, hmmmm.
Example of the deadly brush and someone bones below...
More analyses. UnrealEd - SpecialEvent Properties for e.g. Brush5:
Object/name: SpecialEvent3
Event/Tag: Scred_dmg
SpecialEvent /Damagetype: Decapitated
Sound: Sound'UnrealShare.Nali.pray1n'
= = = > > > > >well, its a map features!
Let ´s compare.
Brush5:
SpecialEvent3 and SpecialEvent0 had same sound: Sound'UnrealShare.Nali.pray1n'
Brush102:
SpecialEvent2 had sound: None = = = > > > > > what a mess, missing sound.
SpecialEvent1 had sound: Sound'UnrealI.WarLord.DeathCry1WL'
So, brushes are deadly on purpose, OK then. But wait, there is small awareness of the deadly brushes. Replay of the silent sound “Nali pray/WarLord.DeathCry” its always unnoticed during battle noise. When players died due deadly brushes in the battle melee, they did not realized what happened => for a player quite unfair.
Suggestion:
When touching Brush5 and Brush102 implement new in-game message
“Prayers for Death and Dying” or “Pray for death”.
Fixing SpecialEvent2 sound properties, too ?
notes:
should be mentioned MH-3072-FloorWays+SBMod was uploaded without UTtech4.utx. Need to download original version too, otherwise it cannot be opened in the UnrealEd ………….not a big deal.
Original MH-3072-FloorWays_rv1 was released with a file: UTtech4.utx (13.1 MB).
https://unrealarchive.org/maps/unreal-t ... 6b19d.html
Original MH-3072-FloorWays_rv1 was released with a file: UTtech4.utx (13.1 MB).
https://unrealarchive.org/maps/unreal-t ... 6b19d.html