[fixed] MH-3072-FloorWays: brush issue

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Man_With_No_Body
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[fixed] MH-3072-FloorWays: brush issue

Post by Man_With_No_Body »


= MH-3072-FloorWays: brush issue =
server build: 4339
ut.exe : v469b
date: 17.11.2022
map: MH-3072-FloorWays+SBMod.unr
bug_glitch relevance (low/middle/ high): middle
description: Warlord level, Brush5 and Brush102 are deadly. Noticed multiples mysterious deaths there. Players died if unintentionally touch the Brush5,Brush102 while evading monsters projectiles, hmmmm.

Example of the deadly brush and someone bones below...
MH-3072-FloorWays+SBMod_brush_example.jpg
MH-3072-FloorWays+SBMod_brush_example.jpg (31.57 KiB) Viewed 7145 times
 
More analyses. UnrealEd - SpecialEvent Properties for e.g. Brush5:
Object/name: SpecialEvent3
Event/Tag: Scred_dmg
SpecialEvent /Damagetype: Decapitated
Sound: Sound'UnrealShare.Nali.pray1n'

= = = > > > > >well, its a map features!

Let ´s compare.
Brush5:
SpecialEvent3 and SpecialEvent0 had same sound: Sound'UnrealShare.Nali.pray1n'

Brush102:
SpecialEvent2 had sound: None = = = > > > > > what a mess, missing sound.
SpecialEvent1 had sound: Sound'UnrealI.WarLord.DeathCry1WL'


So, brushes are deadly on purpose, OK then. But wait, there is small awareness of the deadly brushes. Replay of the silent sound “Nali pray/WarLord.DeathCry” its always unnoticed during battle noise. When players died due deadly brushes in the battle melee, they did not realized what happened => for a player quite unfair.

Suggestion:
When touching Brush5 and Brush102 implement new in-game message
“Prayers for Death and Dying” or “Pray for death”.
Fixing SpecialEvent2 sound properties, too ?


 
notes:
should be mentioned MH-3072-FloorWays+SBMod was uploaded without UTtech4.utx. Need to download original version too, otherwise it cannot be opened in the UnrealEd ………….not a big deal.

Original MH-3072-FloorWays_rv1 was released with a file: UTtech4.utx (13.1 MB).
https://unrealarchive.org/maps/unreal-t ... 6b19d.html
 
MH-3072-FloorWays+SBMod_brush_issue.jpg
MH-3072-FloorWays+SBMod_brush_issue.jpg (118.71 KiB) Viewed 7148 times
Last edited by Man_With_No_Body on Sat Apr 08, 2023 8:48 am, edited 1 time in total.
Barbie
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Re: MH-3072-FloorWays: brush issue

Post by Barbie »

Yes, that damage is by mapper's intention.
Man_With_No_Body wrote: Sun Feb 05, 2023 3:43 pm SpecialEvent3 and SpecialEvent0 had same sound: Sound'UnrealShare.Nali.pray1n'
I guess the mapper has just copied SpecialEvent0 and forgotten or was too lazy to remove the sound. (Have a look at SpecialEvent's "InitialState": SpecialEvent0 has 'PlaySoundEffect' while SpecialEvent3 has 'DamageInstigator'.)
So, brushes are deadly on purpose
Not deadly. The 2 Triggers, 2 SpecialEvents and Dispatcher are set up in a way that there is no damage if you are only a short time in Trigger3's range (40 UU). If you stay there too long, it will trigger SpecalEvent3 which makes a damage of 40. It repeats that all 0.2 seconds, so that you come to death fast.
should be mentioned MH-3072-FloorWays+SBMod was uploaded without UTtech4.utx.
That file was part of a UTBonusPack (#4, IIRC) so that I published the package without it.

Conclusion: I'll reduce the damage from 40 to 10 so that players with default health of 300 have 6 seconds to move out of trigger's range (Regen not taken into account).
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