Search found 304 matches

by Barbie
Wed Feb 04, 2026 3:32 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

OVH wrote: Wed Feb 04, 2026 9:08 am Maps MH-Crater_r1 and MH-Catwalk_r1 dont load on normal server. Some package is missing because when you vote for a Doom map then another map is loaded.
Ops. :oops:
Fixed!
by Barbie
Thu Jan 29, 2026 3:57 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Example of not connected areas in MH-Crater_t17_u.unr.
by Barbie
Wed Jan 28, 2026 7:31 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Aphex wrote: Wed Jan 28, 2026 5:55 pm I explain:
On your server, monsters are very tough, over 2x health.
I've set health adjustment (range [-1..+1]) for that map from +0.15 to 0.0 now. Better?
by Barbie
Wed Jan 28, 2026 5:50 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Aphex wrote: Wed Jan 28, 2026 4:08 pm !!!Please, replace that Flak at spawn with Invulnerability.
Why don't you put it into the map? Get it here: https://utstuff.barbies.world/#SBInvulnerability
by Barbie
Tue Jan 27, 2026 8:37 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?


MH-Catwalk_t7_u
Map soon online on test server.

2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: LevelInfo0 and KillingField3 share the same zone
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckZones LOG_Error: ZoneInfo17 and ZoneInfo18 share the same zone
2026-01-27 21 ...
by Barbie
Tue Jan 27, 2026 11:39 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Attached an improved version of a KeyMover:

*KeyMover* is a Bump Mover that accepts a bump only if the Pawn has a specific
item "Key" in its inventory.


If *Key* is not set by mapper or *Key* is found in Bumper's inventory, this
mover reacts like a normal mover.


If *Key* is not found in ...
by Barbie
Mon Jan 26, 2026 12:23 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Is there any connection? https://unrealarchive.org/unreal-tourna ... 5b36e.html
Release January 2026.
by Barbie
Mon Jan 26, 2026 12:01 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?


Here's the version with Unreal monsters.
Thanks, now running on test server.


But it's strange, I have both maps up and running on my server (469e) perfectly fine, and people played them.
On my Windows rig (Win10 64 bit, UT 469f Preview 02 Dec 2025) both maps can run fine, but the Linux server ...
by Barbie
Mon Jan 26, 2026 9:48 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

The package DoomPawns.u is using Function UnrealShare.SpriteSmokePuff.PostBeginPlay() ; my memory says this function exists only in Unreal but not in Tournament.
Maybe replace the Doom monster with Unreal ones? (I'd do that with T3D text replacements.)

Package Unreal_Doom.u is not needed, its only ...
by Barbie
Sun Jan 25, 2026 9:57 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 235153

Re: DOOM map conversions?

Have to lookup this before loading maps up to server:
(Error FailedLoadPackage) Failed loading package: (Error FailedImport) Can't find Function UnrealShare.SpriteSmokePuff.PostBeginPlay in file ../System/UnrealShare.u..

(Error History) History: UObject::SafeLoadError <- UObject::LoadPackage ...