Search found 345 matches

by Barbie
Mon Aug 17, 2026 7:08 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 28
Views: 234994

Re: D3D11 moiré effect


Please can you share your D3D11 settings in [D3D11Drv.D3D11RenderDevice] from UnrealTournament.ini?

[D3D11Drv.D3D11RenderDevice]
LightMode=Normal
GammaMode=D3D9
AntialiasMode=Off
RefreshRate=0
LODBias=0.000000
BloomAmount=128
Bloom=False
HdrScale=128
Hdr=False
GrayFormula=1
Saturation=255 ...
by Barbie
Mon Aug 17, 2026 3:18 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 28
Views: 234994

Re: D3D11 moiré effect

Sorry, concerning graphics I'm out. Maybe ask on Github or Discord.
But I can show my settings and visuals:
by Barbie
Mon Aug 17, 2026 7:18 am
Forum: Maps
Topic: MH-CrystalMine (quirks)
Replies: 2
Views: 256972

Re: MH-CrystalMine (quirks)

Fixes in MapPatcher:
if (PatchMap_MH_CrystalMine_SetMoverToIgnoreWhenEncroach('Mover7', 'Mover6')) PatchCount++;
if (PatchMap_MH_CrystalMine_SetMoverToIgnoreWhenEncroach('Mover15', 'Mover6')) PatchCount++;
if (PatchMap_MH_CrystalMine_SetMoverToTriggerControl('Mover4', 'Mover3')) PatchCount++;
if ...
by Barbie
Mon Jul 27, 2026 8:05 am
Forum: Server
Topic: Kicked by anyone without reason ? Post your story here.
Replies: 21
Views: 769940

Re: Dear Mr.P & Anna - stop kicking me without reason

annabella wrote: Sun Jul 26, 2026 6:56 pm to ask why here no admin.
Where is here?
by Barbie
Wed Jul 22, 2026 2:55 pm
Forum: Server
Topic: Kicked by anyone without reason ? Post your story here.
Replies: 21
Views: 769940

Re: Dear Mr.P & Anna - stop kicking me without reason

Mr.Prostate wrote: Wed Jul 22, 2026 2:33 pm unethical attitude
What? :lol:
In most cases I'm tolerant and often enough I left main server because of egoistic score-greedy and none team playing people there...
by Barbie
Wed Jul 08, 2026 1:01 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 58
Views: 5570562

Re: DOOM map conversions?

New version of NoProjectileZone (as a replacement for CloudZone).
by Barbie
Wed Jul 08, 2026 9:23 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 58
Views: 5570562

Re: DOOM map conversions?

Map name pattern has changed... :geek:
by Barbie
Tue Jul 07, 2026 9:31 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 58
Views: 5570562

Re: DOOM map conversions?

To avoid synchronous light flickering in start room, this topic on UT99.org may be worth a look.
by Barbie
Sun Jul 05, 2026 10:52 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 58
Views: 5570562

Re: DOOM map conversions?


They were supposed to hide projectiles, but not destroy inventory or kill pawns.
Could have been like this:
class NoProjectileZone expands ZoneInfo;

event ActorEntered(actor Other) {
// Destroys all projectiles except TranslocatorTargets
if (Projectile(Other) != None && TranslocatorTarget ...
by Barbie
Sun Jul 05, 2026 9:28 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 58
Views: 5570562

Re: DOOM map conversions?


But they work in a strange way (kill player) They even kill Spectators and destroys CTF flags. A custom version is highly recommended.

So I created custom MyCloudZone ... without compiling code. So your text code does nothing - it has to be translated into byte code by using one of the Compile ...