Do you know a map (except MH-Barracks) where such weapons are in?
No, unfortunately, I don't know other such maps
On the other hand, literally all maps i tried with Old Unreal weapons (stock) are affected with the issue I described:
You could take 2 automags, now you can't, and weapons have this ...
Search found 59 matches
- Fri Mar 06, 2026 9:08 pm
- Forum: Barbies Monsterhunt Tank World
- Topic: BarbiesWorld
- Replies: 6
- Views: 95242
- Fri Mar 06, 2026 8:09 pm
- Forum: Barbies Monsterhunt Tank World
- Topic: BarbiesWorld
- Replies: 6
- Views: 95242
Re: BarbiesWorld
Hi,
UnrealI weapons affected by this update?
If yes, here's some feedback":
Automag no Akimbo (cannt take two)
Stinger flames get stuck when you shoot non-stop
Minigun feels weaker
Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other ...
UnrealI weapons affected by this update?
If yes, here's some feedback":
Automag no Akimbo (cannt take two)
Stinger flames get stuck when you shoot non-stop
Minigun feels weaker
Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other ...
- Mon Feb 16, 2026 6:01 pm
- Forum: Game Moderation
- Topic: Problem with {CoF} Annabella game moderation
- Replies: 14
- Views: 601990
Re: Problem with {CoF} Annabella game moderation
https://dictionary.apa.org/logorrhea
Code: Select all
n. rapid, uncontrollable, and incoherent speech, sometimes occurring as part of a manic episode.- Sun Feb 15, 2026 4:20 pm
- Forum: Game Moderation
- Topic: Problem with {CoF} Annabella game moderation
- Replies: 14
- Views: 601990
Re: Problem with {CoF} Annabella game moderation
Today's new shit
We discuss stuff (unusual map weapons and the UnrealED guide) with easylee (another admin), then she join and straight off threatening to mute me just because she saw me (just me, not other players) use chat
It seems that only I am not allowed to use chat here.
When yesterday ...
We discuss stuff (unusual map weapons and the UnrealED guide) with easylee (another admin), then she join and straight off threatening to mute me just because she saw me (just me, not other players) use chat
It seems that only I am not allowed to use chat here.
When yesterday ...
- Sat Feb 14, 2026 6:16 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
Hi,
Added Fence to Red key teleport section (those falling lifts) instead of Glass
Added MonsterEndTrigger requiring to kill all monsters and giving a Tip where to go for the rest of them (didn't notice that "OtherTriggerTurnsOn" needs to be set)
Added Fence to Red key teleport section (those falling lifts) instead of Glass
Added MonsterEndTrigger requiring to kill all monsters and giving a Tip where to go for the rest of them (didn't notice that "OtherTriggerTurnsOn" needs to be set)
- Wed Feb 04, 2026 10:18 am
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
All required files should be in the original post.
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed
Edit by SeriousBarbie: URL fixed
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed
Edit by SeriousBarbie: URL fixed
- Wed Feb 04, 2026 1:56 am
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
First Release versions.
Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)
Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)
Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
- Fri Jan 30, 2026 8:08 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
To your attention - MH-XV-MeltTown
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.
What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 ...
- Thu Jan 29, 2026 5:10 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
Fixed all paths, updated actor properties
Updated function PlayWaiting()
Removed blocking columns
Updated function PlayWaiting()
Removed blocking columns
- Wed Jan 28, 2026 8:13 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 29
- Views: 915000
Re: DOOM map conversions?
Last "crawl" issue was caused by this function:
function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.
I removed this line and it seems fixed now.
If there are no ...
function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.
I removed this line and it seems fixed now.
If there are no ...