Search found 59 matches

by Aphex
Fri Mar 06, 2026 9:08 pm
Forum: Barbies Monsterhunt Tank World
Topic: BarbiesWorld
Replies: 6
Views: 95242

Re: BarbiesWorld

Do you know a map (except MH-Barracks) where such weapons are in?

No, unfortunately, I don't know other such maps
On the other hand, literally all maps i tried with Old Unreal weapons (stock) are affected with the issue I described:
You could take 2 automags, now you can't, and weapons have this ...
by Aphex
Fri Mar 06, 2026 8:09 pm
Forum: Barbies Monsterhunt Tank World
Topic: BarbiesWorld
Replies: 6
Views: 95242

Re: BarbiesWorld

Hi,
UnrealI weapons affected by this update?
If yes, here's some feedback":

Automag no Akimbo (cannt take two)
Stinger flames get stuck when you shoot non-stop
Minigun feels weaker

Perhaps add "OldMutator" instead, with Dispersion Pistol projectiles leaving trails, and Automag shooting with other ...
by Aphex
Mon Feb 16, 2026 6:01 pm
Forum: Game Moderation
Topic: Problem with {CoF} Annabella game moderation
Replies: 14
Views: 601990

Re: Problem with {CoF} Annabella game moderation

Barbie wrote: Mon Feb 16, 2026 10:45 am And who is Logorhea?
https://dictionary.apa.org/logorrhea

Code: Select all

n. rapid, uncontrollable, and incoherent speech, sometimes occurring as part of a manic episode.
Whoever it was addressed to, I find it rather disrespectful and rude to even mention.
by Aphex
Sun Feb 15, 2026 4:20 pm
Forum: Game Moderation
Topic: Problem with {CoF} Annabella game moderation
Replies: 14
Views: 601990

Re: Problem with {CoF} Annabella game moderation

Today's new shit

We discuss stuff (unusual map weapons and the UnrealED guide) with easylee (another admin), then she join and straight off threatening to mute me just because she saw me (just me, not other players) use chat

It seems that only I am not allowed to use chat here.
When yesterday ...
by Aphex
Sat Feb 14, 2026 6:16 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?

Hi,
Added Fence to Red key teleport section (those falling lifts) instead of Glass
Added MonsterEndTrigger requiring to kill all monsters and giving a Tip where to go for the rest of them (didn't notice that "OtherTriggerTurnsOn" needs to be set)
by Aphex
Wed Feb 04, 2026 10:18 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?

All required files should be in the original post.
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed

Edit by SeriousBarbie: URL fixed
by Aphex
Wed Feb 04, 2026 1:56 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?

First Release versions.

Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)

Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
by Aphex
Fri Jan 30, 2026 8:08 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?


To your attention - MH-XV-MeltTown
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.

What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 ...
by Aphex
Thu Jan 29, 2026 5:10 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?

Fixed all paths, updated actor properties
Updated function PlayWaiting()
Removed blocking columns
by Aphex
Wed Jan 28, 2026 8:13 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 29
Views: 915000

Re: DOOM map conversions?

Last "crawl" issue was caused by this function:


function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}


" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.

I removed this line and it seems fixed now.

If there are no ...