All required files should be in the original post.
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed
Edit by SeriousBarbie: URL fixed
Search found 54 matches
- Wed Feb 04, 2026 10:18 am
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
- Wed Feb 04, 2026 1:56 am
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
First Release versions.
Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)
Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)
Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
- Fri Jan 30, 2026 8:08 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
To your attention - MH-XV-MeltTown
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.
What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 ...
- Thu Jan 29, 2026 5:10 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Fixed all paths, updated actor properties
Updated function PlayWaiting()
Removed blocking columns
Updated function PlayWaiting()
Removed blocking columns
- Wed Jan 28, 2026 8:13 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Last "crawl" issue was caused by this function:
function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.
I removed this line and it seems fixed now.
If there are no ...
function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}
" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.
I removed this line and it seems fixed now.
If there are no ...
- Wed Jan 28, 2026 5:55 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
I explain:
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
- Wed Jan 28, 2026 4:08 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Repeated 15 times:
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'
I think fixed, replaced all with 'Still'.
Skybox still left unchanged.
Other map: replaced monster in the end, fixed ...
- Tue Jan 27, 2026 9:49 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Other level -- removed the switch from elevators in the water area
- Tue Jan 27, 2026 9:00 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Oops, some portal sheets misaligned? ;)
Nope just leftovers/duplicates. Fixed
Here I think paths were not rebuild:
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u ...
- Tue Jan 27, 2026 3:41 pm
- Forum: Maps
- Topic: DOOM map conversions?
- Replies: 28
- Views: 150268
Re: DOOM map conversions?
Thanks, here's the updated first level, also fixed all mentioned yesterday.
If all is OK I think it's safe to upload.
If all is OK I think it's safe to upload.