Search found 95 matches

by Aphex
Wed Sep 23, 2026 11:23 am
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect


the stereo is strange its not natural like Galaxy.

In what way is it strange? It's got real binaural audio (like if your head was in game).
I use this feature with 2 speakers, and hear sounds behind me when they come from behind me in game. But I had to align speakers in some specific way ...
by Aphex
Thu Sep 17, 2026 12:37 pm
Forum: Barbies Monsterhunt Tank World
Topic: Problems
Replies: 7
Views: 274455

Re: Problems

I connected today to MH-Suburbs map and it said "The server crashed and has been reloaded".
by Aphex
Thu Sep 17, 2026 11:14 am
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

It might sound weird, but I think I resolved the issue you talk about by...decreasing number of sound channels to default 16.
Possibly perceived loudness is caused by same sound playing at once from too many channels (too many monsters making same sound).

Try with both Open AL and Galaxy
by Aphex
Tue Sep 15, 2026 6:16 am
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

Have you tried Open AL? It's not as loud, supports up to 128 sound sources, better positioning (read – true binaural stereo), and overall clearer.
I think there still is that "too loud multikill" effect but less pronounced
by Aphex
Fri Aug 21, 2026 8:30 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

LODBias is already set to 0.
And if set to 1?
You can try fraction too (like 0.666667 or 1.333337) to fine-tune
by Aphex
Fri Aug 21, 2026 8:17 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

on map change
And Galaxy just loads "UT Menu" in case of problems. I think better don't use Cluster then. When I tried it, it never worked, but for others it did.

Try LOD Bias and see if it fixes the Moire
by Aphex
Fri Aug 21, 2026 8:10 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

Vertical lines in explosions I have never seen that before:
Just checked and it happens on IC Bind only. On regular DX 11 no such issue.

And more moiré on the wall in Crescendo:
Try this:
Set renderer to regular DX 11 (no IC Bind)
Then in Preferences (Console)
Set AA to desired level (or leave ...
by Aphex
Thu Aug 20, 2026 2:03 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

I tried to copy galaxy.dll from v436 to v469 but that crash v469 :(
Usually just DLL is enough. And it also crash the 469e for me.

Maybe when I did it I had older version, not even 469. Need to check which one works better, there were some older OldUnreal patches.
BTW, on Open AL I have same ...
by Aphex
Wed Aug 19, 2026 8:05 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

the devs dont listen to players anyway
Sad, but true.

Settings are scattered, don't work great "out of the box", have confusing naming, (like "Use HD textures" makes things worse, because it's forcing compression with JPEG squares, instead of nice and sharp paletted texture) and they refuse to ...
by Aphex
Wed Aug 19, 2026 4:59 pm
Forum: User Settings
Topic: D3D11 moiré effect
Replies: 41
Views: 1249752

Re: D3D11 moiré effect

It looks like known bug with weapon model missing triangles in some renderers (like holes in 'deemer). I have same issue on OpenGL also.
The only solution is to tell it to the dev's and wait until resolved: New issue