Search found 54 matches

by Aphex
Wed Feb 04, 2026 10:18 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

All required files should be in the original post.
Reuploading the possible missing files separately, just in case
DoomPawns/UnrealDoom NOT needed

Edit by SeriousBarbie: URL fixed
by Aphex
Wed Feb 04, 2026 1:56 am
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

First Release versions.

Replaced glass sheet movers with hollow cylinders
Added glass panes near secret door (transparent, also movers)
Removed extra weapon (2 minigun in same room)

Aligned texture outside
Keyed doors remain "open wait close" with no duplicate key, until actual players will ...
by Aphex
Fri Jan 30, 2026 8:08 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?


To your attention - MH-XV-MeltTown
+ good source of suitable pawns + weapons + other stuff for DOOM.
+ everything is included in the map package
+ this map run fine on our XV server.

What you get:
+ Baron, Imp, Insekt, Fisk, Genestealer, Spinner
+ QuadShotgun (oldskool.u), Carabin1 and Carabin3 ...
by Aphex
Thu Jan 29, 2026 5:10 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

Fixed all paths, updated actor properties
Updated function PlayWaiting()
Removed blocking columns
by Aphex
Wed Jan 28, 2026 8:13 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

Last "crawl" issue was caused by this function:


function JumpOffPawn()
{
Super.JumpOffPawn();
PlayAnim('Still', 1.0, 0.2);
}


" Super.JumpOffPawn();" requests animation from "Unreali.Pupae" (as seen in the logs) not this actor.

I removed this line and it seems fixed now.

If there are no ...
by Aphex
Wed Jan 28, 2026 5:55 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

I explain:
On your server, monsters are very tough, over 2x health. So, doing it on my side will make map too easy for unpatched monsters
Player will need it for very first game (prevent fast deaths), and subsequent ones (when they find out about some specific secret)
by Aphex
Wed Jan 28, 2026 4:08 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?


Repeated 15 times:
NightmarePupae MH-Catwalk_t7_u.NightmarePupae265 (Function UnrealI.Pupae.TweenToWaiting:000D) TweenAnim: Sequence 'Munch' not found in Mesh 'ChainSawPick'


I think fixed, replaced all with 'Still'.
Skybox still left unchanged.

Other map: replaced monster in the end, fixed ...
by Aphex
Tue Jan 27, 2026 9:49 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

Other level -- removed the switch from elevators in the water area
by Aphex
Tue Jan 27, 2026 9:00 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?


Oops, some portal sheets misaligned? ;)

Nope just leftovers/duplicates. Fixed


Here I think paths were not rebuild:
2026-01-27 21:22:30 MH-Catwalk_t7_u.SBMapInfo0.CheckInventorySpots LOG_Verbose: MH-Catwalk_t7_u.Invisibility0 has no InventorySpot
2026-01-27 21:22:30 MH-Catwalk_t7_u ...
by Aphex
Tue Jan 27, 2026 3:41 pm
Forum: Maps
Topic: DOOM map conversions?
Replies: 28
Views: 150268

Re: DOOM map conversions?

Thanks, here's the updated first level, also fixed all mentioned yesterday.

If all is OK I think it's safe to upload.